public void SetMDDirty(string reason) { if (TempMD == null) { return; } var repo = new FileMDRepository(); var builder = TempMD.ToDatabaseBuilder(); repo.Save(builder); GameDatabase.SetDirty(); GameDatabase.Reload(); isDirty = false; }
public void SetMDDirty(string reason) { if (TempMD == null) { return; } var repo = new FileMDRepository(); var builder = TempMD.ToDatabaseBuilder(); repo.Save(builder); GameDatabase.SetDirty(); GameDatabase.Reload(); isDirty = false; }