public void Update() { if (Input.GetKeyDown(KeyCode.F12)) { Logger.WriteLine("Reloading config"); ReloadConfig(); InitConfig(); if (Settings.EnableStringReload) { Logger.WriteLine("Reloading translations"); Memory.LoadTranslations(); Memory.ActivateLevelTranslations(CurrentLevel, false); } TranslateExisting(); } }
public void OnLevelWasLoaded(int level) { CurrentLevel = level; Memory.ActivateLevelTranslations(level); TranslateExisting(true); }