Exemplo n.º 1
0
 public Mem_shipBase(Mem_ship base_ship) : this()
 {
     this.Rid     = base_ship.Rid;
     this.GetNo   = base_ship.GetNo;
     this.Ship_id = base_ship.Ship_id;
     this.Level   = base_ship.Level;
     this.Exp     = base_ship.Exp;
     this.Nowhp   = base_ship.Nowhp;
     this.Slot    = Enumerable.ToList <int>(base_ship.Slot);
     this.Onslot  = Enumerable.ToList <int>(base_ship.Onslot);
     this.SetKyoukaValue(base_ship.Kyouka);
     this.Fuel          = base_ship.Fuel;
     this.Bull          = base_ship.Bull;
     this.Locked        = base_ship.Locked;
     this.Cond          = base_ship.Cond;
     this.Escape_sts    = base_ship.Escape_sts;
     this.BlingType     = base_ship.BlingType;
     this.Bling_start   = base_ship.Bling_start;
     this.Bling_end     = base_ship.Bling_end;
     this.BlingWaitArea = base_ship.BlingWaitArea;
     base_ship.GetBattleCommand(out this.BattleCommand);
     this.Lov = base_ship.Lov;
     this.Lov_back_processed  = base_ship.Lov_back_processed;
     this.Lov_back_value      = base_ship.Lov_back_value;
     this.Lov_front_processed = base_ship.Lov_front_processed;
     this.Lov_front_value     = base_ship.Lov_front_value;
     this.Exslot = base_ship.Exslot;
 }
Exemplo n.º 2
0
 public Mem_shipBase(Mem_ship base_ship)
     : this()
 {
     Rid     = base_ship.Rid;
     GetNo   = base_ship.GetNo;
     Ship_id = base_ship.Ship_id;
     Level   = base_ship.Level;
     Exp     = base_ship.Exp;
     Nowhp   = base_ship.Nowhp;
     Slot    = base_ship.Slot.ToList();
     Onslot  = base_ship.Onslot.ToList();
     SetKyoukaValue(base_ship.Kyouka);
     Fuel          = base_ship.Fuel;
     Bull          = base_ship.Bull;
     Locked        = base_ship.Locked;
     Cond          = base_ship.Cond;
     Escape_sts    = base_ship.Escape_sts;
     BlingType     = base_ship.BlingType;
     Bling_start   = base_ship.Bling_start;
     Bling_end     = base_ship.Bling_end;
     BlingWaitArea = base_ship.BlingWaitArea;
     base_ship.GetBattleCommand(out BattleCommand);
     Lov = base_ship.Lov;
     Lov_back_processed  = base_ship.Lov_back_processed;
     Lov_back_value      = base_ship.Lov_back_value;
     Lov_front_processed = base_ship.Lov_front_processed;
     Lov_front_value     = base_ship.Lov_front_value;
     Exslot = base_ship.Exslot;
 }