public void WhenAllOverloadsShouldMatch() { // Watering multiple plants requires a lot of setup, thus it is easier to test with only 1 plant, but we know the actual implementation is in the lowest overload Plant plant = new Melothria(); plant.Water(new Gardener()); }
public void WhenTheAutomatedCodeCannotBeInvokedDirectly() { // Withering a plant requires a lot of setup, thus it is easier to just invoke it directly Plant plant = new Melothria(); plant.FreezeAndThaw(); }
public void WhenThisActuallyMeansThat() { Plant plant = new Melothria(); // The FreezeAndThaw method uses the this-operator // to reference an abstract method plant.FreezeAndThaw(); }
public void WhenOnlyTheTopLevelOverloadShouldMatch() { Plant plant = new Melothria(); plant.Water(new Gardener()); }
public void WhenAnAsynchronousEntrypointIsInvoked() { var plant = new Melothria(); plant.Procreate().GetAwaiter().GetResult(); }