void Spell1() { if (button1Pressed == false && manaScript.myMana >= manaCost1) { if (Input.GetButtonDown("Button1")) { button1Pressed = true; manaScript.ManaCost(manaCost1); StartCoroutine(delayBeforeNextSpell(1, cooldown1)); float newAttackRate = 0.75f; int spellDuration = 5; meleeScript.IncreaseAttackSpeed(newAttackRate, spellDuration); networkView.RPC("UpdateAttackSpeedEffects", RPCMode.All, myTransform.position, Quaternion.identity); } } }