private void ModifyWeapon(MeleeName attackName) { MeleeAttack melee = attackPool.GetAttack(attackName); currentMelee = melee; meleeAmmo = melee.durabitlity; }
private void MeleeLootHandler(MeleeName obj) { ModifyWeapon(obj); }
public MeleeAttack GetAttack(MeleeName attackName) { MeleeAttack attack = meleeAttacks[attackName]; return(attack); }