private void MoveToPosition(Vector3 position, string colliderTag)
    {
        Quaternion rotation = Quaternion.LookRotation(position - transform.position);

        rotation.x         = 0f;
        rotation.z         = 0f;
        transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 10);
        if (Vector3.Distance(transform.position, position) >= Melee.weaponRange)
        {
            controller.SimpleMove(transform.forward * Speed);
            animation.CrossFade(run.name);
        }
        else if (Vector3.Distance(transform.position, position) < Melee.weaponRange && colliderTag != "Player")
        {
            //Debug.Log("hi there");
            animation.Play("attack");
            Melee.AttackEnemy(position, hit);
        }
    }