Exemplo n.º 1
0
    public override void DrawSceneGUI()
    {
        MegaDisplaceLimits mod = (MegaDisplaceLimits)target;

        Vector3 pos    = mod.transform.TransformPoint(mod.origin);
        Vector3 newpos = Handles.PositionHandle(pos, Quaternion.identity);

        if (newpos != pos)
        {
            mod.origin = mod.transform.worldToLocalMatrix.MultiplyPoint(newpos);
            EditorUtility.SetDirty(target);
        }
    }
Exemplo n.º 2
0
    public override bool Inspector()
    {
        MegaDisplaceLimits mod = (MegaDisplaceLimits)target;

        EditorGUIUtility.LookLikeControls();
        mod.map     = (Texture2D)EditorGUILayout.ObjectField("Map", mod.map, typeof(Texture2D), true);
        mod.amount  = EditorGUILayout.FloatField("Amount", mod.amount);
        mod.offset  = EditorGUILayout.Vector2Field("Offset", mod.offset);
        mod.scale   = EditorGUILayout.Vector2Field("Scale", mod.scale);
        mod.channel = (MegaChannel)EditorGUILayout.EnumPopup("Channel", mod.channel);
        mod.CentLum = EditorGUILayout.Toggle("Cent Lum", mod.CentLum);
        mod.CentVal = EditorGUILayout.FloatField("Cent Val", mod.CentVal);
        mod.Decay   = EditorGUILayout.FloatField("Decay", mod.Decay);
        mod.origin  = EditorGUILayout.Vector3Field("Origin", mod.origin);
        mod.size    = EditorGUILayout.Vector3Field("Size", mod.size);
        return(false);
    }