SetVolume() public method

public SetVolume ( float fVolume ) : void
fVolume float
return void
Exemplo n.º 1
0
 // Set the audio mute status for the specified track.
 public void SetAudioMute(ushort track, bool mute)
 {
     if (mute)
     {
         mediaPlayer.SetVolume(0);
     }
     else
     {
         mediaPlayer.SetVolume(volume);
     }
 }
Exemplo n.º 2
0
    public void OnPointerDown(PointerEventData eventData)
    {
        Debug.Log("OnPointerDown:" + m_srcSlider.value);
        //更新进度条位置
        if (m_GazeOver)
        {
            m_srcVideo.SetVolume(m_srcSlider.value);
        }

        //隐藏圈圈
        m_SelectionRadial.HandleUp();
        m_SelectionRadial.Hide();
        m_GazeOver = false;
    }
Exemplo n.º 3
0
    static public bool LoadVideoCache(string fileName)
    {
        GameObject tmpObj = new GameObject();

        MonoBehaviour.DontDestroyOnLoad(tmpObj);
        MediaPlayerCtrl tmpCtrl = tmpObj.AddComponent <MediaPlayerCtrl>();

        tmpCtrl.Load(fileName);
        if (tmpCtrl != null)
        {
            tmpCtrl.SetVolume(0f);
            _videoCache[fileName] = tmpObj as GameObject;
            return(true);
        }
        else
        {
            UnityEngine.Object.Destroy(tmpObj);
            Debug.Log("File not found : " + fileName);
            return(false);
        }
    }
Exemplo n.º 4
0
    public void PlayMovie()
    {
        if (GUIMenu.shared() != null)
        {
            GUIMenu.shared().isAccessible = false;
        }

        movie.Play();
        movie.SetVolume(GameDataManager.shared().CONFIG_Volume / 100.0f * audioVolume);
        StartCoroutine(FadeAlpha());

        movie.OnEnd += MovieFinish;

        MainObjectSingleton.shared(MainObjectType.Player).GetComponent <LevController> ().setInputEnable(false);
        MainObjectSingleton.shared(MainObjectType.Player).GetComponent <LevController> ().stopMoving();

        if (OnMovieStart != null)
        {
            OnMovieStart();
        }
    }
 protected override void LerpStepValue(float value)
 {
     controlsToModify.SetVolume(value);;
 }
Exemplo n.º 6
0
    public void PlayVideo(string videoPath, RawImage destRawImage, Action onStartAction, Action onEndAction,
                          bool isLoop = false, bool isPauseOnFirstFrame = false, bool stopOnClick = false, SizeMode sm = SizeMode.CG)
    {
        if (string.IsNullOrEmpty(videoPath))
        {
            return;
        }

        if (IsPlaying)
        {
            StopVideo();
        }

        if (destRawImage == null)
        {
            if (_DefaluImgVideoRoot == null || _DefaluImgVideo == null)
            {
                return;
            }

            if (!_DefaluImgVideoRoot.activeSelf)
            {
                _DefaluImgVideoRoot.SetActive(true);
            }

            _MediaCtrl.m_TargetMaterial[0] = _DefaluImgVideo;
        }
        else
        {
            if (_DefaluImgVideoRoot != null && _DefaluImgVideoRoot.activeSelf)
            {
                _DefaluImgVideoRoot.SetActive(false);
            }

            if (_DefaluImgVideo != null)
            {
                RawImage rawImage = _DefaluImgVideo.GetComponent <RawImage>();
                if (rawImage != null)
                {
                    rawImage.texture = null;
                }
            }

            _MediaCtrl.m_TargetMaterial[0] = destRawImage.gameObject;
        }

        _OnStartCallback     = onStartAction;
        _OnEndCallback       = onEndAction;
        _StopOnClick         = stopOnClick;
        _IsPauseOnFirstFrame = isPauseOnFirstFrame;

        _VideoName = ProcessVideoPath(videoPath);
        _IsLoop    = isLoop;

        float fVolume = 0.5f;

        if (EntryPoint.Instance.GamePersistentConfigParams.ReadFromFile())
        {
            fVolume = EntryPoint.Instance.GamePersistentConfigParams.BGMVolume;
        }
        _MediaCtrl.SetVolume(fVolume);

        PreprareRawImage(_MediaCtrl.m_TargetMaterial[0]);

        this.enabled = true;
    }
 public override void SetVolume(float volume)
 {
     player.SetVolume(volume);
 }