// Use this for initialization void Start() { GameObject enemy = gameObject.transform.parent.gameObject; mayoibi = enemy.GetComponent <Mayoibi>(); player = GameObject.Find("RigidBodyFPSController"); }
public void AtackObj(GameObject atackobj)//敵に触れる { enemy = atackobj; Find = enemy.transform.FindChild("find").gameObject.GetComponent <find>(); mayoibi = enemy.GetComponent <Mayoibi>(); }
// Use this for initialization void Start() { mayoibi = transform.root.gameObject.GetComponent <Mayoibi>(); agent = mayoibi.GetComponent <NavMeshAgent>(); }