Exemplo n.º 1
0
        /// <summary>
        ///     Gets all reachable reagent containers.
        /// </summary>
        /// <returns></returns>
        public List <ReagentContainer> GetReagentContainers()
        {
            List <ReagentContainer> reagentContainers = MatrixManager.GetReachableAdjacent <ReagentContainer>(
                playerScript.PlayerSync.ClientPosition, true
                );

            reagentContainers.AddRange(MatrixManager.GetAt <ReagentContainer>(
                                           PlayerScript.PlayerSync.ClientPosition,
                                           true
                                           ));

            foreach (ItemSlot handSlot in playerScript.DynamicItemStorage.GetHandSlots())
            {
                if (
                    handSlot.ItemObject != null &&
                    handSlot.ItemObject.TryGetComponent(out ReagentContainer reagentContainer)
                    )
                {
                    reagentContainers.Add(reagentContainer);
                }
            }

            foreach (ItemSlot pocketsSlot in playerScript.DynamicItemStorage.GetPocketsSlots())
            {
                if (
                    pocketsSlot.ItemObject != null &&
                    pocketsSlot.ItemObject.TryGetComponent(out ReagentContainer reagentContainer)
                    )
                {
                    reagentContainers.Add(reagentContainer);
                }
            }

            return(reagentContainers);
        }
Exemplo n.º 2
0
        /// <summary>
        ///     Gets all reachable items, including items in player's hands and pockets.
        /// </summary>
        /// <param name="networkSide">On which side we're executing the method?</param>
        /// <returns>All reachable items.</returns>
        public List <CraftingIngredient> GetPossibleIngredients(NetworkSide networkSide)
        {
            List <CraftingIngredient> possibleIngredients = MatrixManager.GetReachableAdjacent <CraftingIngredient>(
                playerScript.PlayerSync.ClientPosition, networkSide == NetworkSide.Server
                );

            possibleIngredients.AddRange(MatrixManager.GetAt <CraftingIngredient>(
                                             playerScript.PlayerSync.ClientPosition, networkSide == NetworkSide.Server
                                             ));

            foreach (ItemSlot handSlot in playerScript.DynamicItemStorage.GetHandSlots())
            {
                if (
                    handSlot.ItemObject != null &&
                    handSlot.ItemObject.TryGetComponent(out CraftingIngredient possibleIngredient)
                    )
                {
                    possibleIngredients.Add(possibleIngredient);
                }
            }

            foreach (ItemSlot pocketsSlot in playerScript.DynamicItemStorage.GetPocketsSlots())
            {
                if (
                    pocketsSlot.ItemObject != null &&
                    pocketsSlot.ItemObject.TryGetComponent(out CraftingIngredient possibleIngredient)
                    )
                {
                    possibleIngredients.Add(possibleIngredient);
                }
            }

            return(possibleIngredients);
        }
Exemplo n.º 3
0
        /// <summary>
        ///     Gets all reachable possible tools, including player's hands and pockets.
        /// </summary>
        /// <param name="networkSide">On which side we're executing the method?</param>
        /// <returns>All possible tools that may be used for crafting.</returns>
        public List <ItemAttributesV2> GetPossibleTools(NetworkSide networkSide)
        {
            List <ItemAttributesV2> possibleTools = MatrixManager.GetReachableAdjacent <ItemAttributesV2>(
                playerScript.PlayerSync.ClientPosition, networkSide == NetworkSide.Server
                );

            possibleTools.AddRange(MatrixManager.GetAt <ItemAttributesV2>(
                                       playerScript.PlayerSync.ClientPosition, networkSide == NetworkSide.Server
                                       ));

            foreach (ItemSlot handSlot in playerScript.DynamicItemStorage.GetHandSlots())
            {
                if (
                    handSlot.ItemObject != null &&
                    handSlot.ItemObject.TryGetComponent(out ItemAttributesV2 possibleTool) &&
                    possibleTool.InitialTraits.Count > 0
                    )
                {
                    possibleTools.Add(possibleTool);
                }
            }

            foreach (ItemSlot pocketsSlot in playerScript.DynamicItemStorage.GetPocketsSlots())
            {
                if (
                    pocketsSlot.ItemObject != null &&
                    pocketsSlot.ItemObject.TryGetComponent(out ItemAttributesV2 possibleTool) &&
                    possibleTool.InitialTraits.Count > 0
                    )
                {
                    possibleTools.Add(possibleTool);
                }
            }

            return(possibleTools);
        }