Exemplo n.º 1
0
        public void RenderedCamera()
        {
            var tc = new TestCore();

            tc.Init();

            var texture = Altseed2.RenderTexture.Create(new Vector2I(100, 100), TextureFormat.R8G8B8A8_UNORM);

            Assert.NotNull(texture);

            var camera1 = Altseed2.RenderedCamera.Create();

            Assert.NotNull(camera1);

            camera1.ViewMatrix    = Matrix44F.GetTranslation2D(new Vector2F(10, 10));
            camera1.TargetTexture = texture;

            const string path = "Serialization/RenderedCamera.bin";

            Serialize(path, camera1);

            var camera2 = Deserialize <RenderedCamera>(path);

            Assert.NotNull(camera2);

            Assert.AreEqual(camera1.RenderPassParameter.ClearColor, camera2.RenderPassParameter.ClearColor);
            Assert.AreEqual(camera1.RenderPassParameter.IsColorCleared, camera2.RenderPassParameter.IsColorCleared);
            Assert.AreEqual(camera1.RenderPassParameter.IsDepthCleared, camera2.RenderPassParameter.IsDepthCleared);
            Assert.AreEqual(camera1.TargetTexture.Size, camera2.TargetTexture.Size);
            Assert.AreEqual(camera1.ViewMatrix, camera2.ViewMatrix);

            tc.End();
        }
Exemplo n.º 2
0
        public void NoRenderTexture()
        {
            var tc = new TestCore();

            tc.Init();

            var texture = Texture2D.Load(@"../../Core/TestData/IO/AltseedPink.png");

            Assert.NotNull(texture);

            var node = new SpriteNode();

            node.Src         = new RectF(new Vector2F(100, 100), new Vector2F(200, 200));
            node.Texture     = texture;
            node.Pivot       = texture.Size / 2;
            node.CameraGroup = 1 << 0;
            Engine.AddNode(node);

            var camera = new CameraNode();

            camera.Transform = Matrix44F.GetTranslation2D(new Vector2F(-200, -200));
            camera.Group     = 0;
            Engine.AddNode(camera);

            tc.LoopBody(c =>
            {
                node.Angle++;
            }
                        , null);

            tc.End();
        }