Exemplo n.º 1
0
        public bool SendInput(Input keyPress)
        {
            if (State == GameState.InProgress)
            {
                if (Active != null)
                {
                    if (keyPress == Input.MoveRight)
                    {
                        if (Active.GetBricks().All(a => a.X < Width - 1) && // wall
                            !Collision(floor.ForEach().ToArray(), Active.GetBricks(Active.Position.AddX(1), Active.Rotation).ToArray())
                            )
                        {
                            Active.Position = Active.Position.AddX(1);
                            return(true);
                        }
                        return(false);
                    }
                    else if (keyPress == Input.MoveLeft)
                    {
                        if (Active.GetBricks().All(a => a.X > 0) &&
                            !Collision(floor.ForEach().ToArray(), Active.GetBricks(Active.Position.AddX(-1), Active.Rotation).ToArray())
                            )
                        {
                            Active.Position = Active.Position.AddX(-1);
                            return(true);
                        }
                        return(false);
                    }
                    else if (keyPress == Input.Rotate)
                    {
                        if (Active.GetBricks(Active.Rotation + 1).All(a => a.X >= 0 && a.X < Width))
                        {
                            Active.Rotation++;
                            return(true);
                        }
                        return(false);
                    }
                    else if (keyPress == Input.Drop)
                    {
                        while (!TouchesFloorPile(Active))
                        {
                            Active.Position = Active.Position.AddY(1);
                        }
                        return(true);
                    }
                }

                if (keyPress == Input.Quit)
                {
                    SetMessage("Quitting... Bye Bye!");
                    State = GameState.GameOver;
                    return(true);
                }
            }
            else if (State == GameState.WaitingStart && keyPress == Input.Start)
            {
                SetMessage("Good Luck...");
                State  = GameState.InProgress;
                Next   = RandomHelper.ChooseOne(Tetromino.All);
                Active = CreatePiece(Next);
                Next   = RandomHelper.ChooseOne(Tetromino.All);
                return(true);
            }
            return(true);
        }