Exemplo n.º 1
0
 private void Update()
 {
     if (!isLocked)
     {
         if (Time.time > randomMoveTimer + randomMoveInterval)
         {
             randomMoveTimer = Time.time;
             Vector2 tarPoint = PlayerCharacter.instance.GetPosition() +
                                Mathf2.SelectRandomPoint(randomPointRange);
             Vector2 dir = tarPoint - uComponent.GetPosition();
             uComponent.MoveTo(dir);
         }
     }
     else
     {
         if (Time.time > folllowUpdateInterval + followUpdateTimer)
         {
             followUpdateTimer = Time.time;
             randomMoveTimer   = Time.time;
             Vector2 tarPoint = PlayerCharacter.instance.GetPosition();
             Vector2 dir      = tarPoint - uComponent.GetPosition();
             uComponent.MoveTo(dir);
         }
     }
 }
 public void Init()
 {
     instance = this;
     tr       = transform;
     radius   = GetComponent <CircleCollider2D>().bounds.size.x / 2;
     for (int i = 0; i < starCount; i++)
     {
         Vector2    randomPoint = Mathf2.SelectRandomPoint(radius);
         Vector3    randomPos   = new Vector3(randomPoint.x + PlayerCharacter.instance.tr.position.x, randomPoint.y + PlayerCharacter.instance.tr.position.y, UnityEngine.Random.Range(10, 30));
         GameObject star        = GameObject.Instantiate(starObj, randomPos, Quaternion.identity);
         star.transform.SetParent(starRoot.transform);
         star.GetComponent <SpriteRenderer>().color = Random.ColorHSV();
     }
 }
 IEnumerator InstantiateStarsOverTime()
 {
     for (int i = 0; i < starRoot.transform.childCount; i++)
     {
         if (!PlayerCharacter.instance)
         {
             break;
         }
         Vector2 randomPoint = Mathf2.SelectRandomPoint(radius);
         Vector3 randomPos   = new Vector3(randomPoint.x + PlayerCharacter.instance.tr.position.x, randomPoint.y + PlayerCharacter.instance.tr.position.y, UnityEngine.Random.Range(10, 30));
         starRoot.transform.GetChild(i).transform.position = randomPos;
         if (i % 20 == 0)
         {
             yield return(new WaitForEndOfFrame());
         }
     }
 }