Exemplo n.º 1
0
        /// <summary>Advance the simulation</summary>
        private void Integrate(float dt)
        {
            Equalibrium = true;

            // Apply forces (2nd order integrator)
            const float mass = 1f;

            foreach (var body in m_body)
            {
                // If the simulation blows up, ignore the forces
                var force = Math_.IsFinite(body.Force) || body.Force.Length < 1000.0 ? body.Force : v4.Zero;
                var a     = force / mass;
                var v     = body.Vel + 0.5f * dt * a;

                Equalibrium &= a.LengthSq < Math_.Sqr(m_opts.Scatter.Equilibrium);

                body.Pos  += v * dt + 0.5f * a * Math_.Sqr(dt);
                body.Vel  += a;
                body.Force = v4.Zero;
            }

            // Ensure the centroid is always at (0,0,0)
            var centre = v4.Zero;

            foreach (var body in m_body)
            {
                centre += body.Pos.w0;
            }
            centre /= m_body.Count;
            foreach (var body in m_body)
            {
                body.Pos -= centre;
            }
        }
Exemplo n.º 2
0
 public static string Mat4x4(m4x4 mat)
 {
     Debug.Assert(Math_.IsFinite(mat));
     return($"{Vec4(mat.x)} {Vec4(mat.y)} {Vec4(mat.z)} {Vec4(mat.w)}");
 }
Exemplo n.º 3
0
 public static string Vec4(v4 vec)
 {
     Debug.Assert(Math_.IsFinite(vec));
     return($"{vec.x} {vec.y} {vec.z} {vec.w}");
 }
Exemplo n.º 4
0
 public static string Vec3(v2 vec)
 {
     Debug.Assert(Math_.IsFinite(vec));
     return($"{vec.x} {vec.y} 0");
 }