Exemplo n.º 1
0
        private void SetRegions()
        {
            Dictionary <Vector2Int, Vertex> posToVertex = new Dictionary <Vector2Int, Vertex>();
            List <Region> regions = new List <Region>();

            foreach (Vector2 sitePos in voronoi.SiteCoords())
            {
                List <Vertex> vertices = new List <Vertex>();
                foreach (Vector2Int vertPos in MathVert.ToVector2Int(voronoi.Region(sitePos)))
                {
                    //Drawer.DrawHLine(edgePos, Color.blue);
                    if (!posToVertex.ContainsKey(vertPos))
                    {
                        posToVertex.Add(vertPos, new Vertex(vertPos));
                    }
                    vertices.Add(posToVertex[vertPos]);
                }

                Region region = new Region(sitePos, vertices.ToArray());
                siteToRegion[sitePos] = region;
                regions.Add(region);
            }

            foreach (Vector2 site in voronoi.SiteCoords())
            {
                foreach (Vector2 nSite in voronoi.NeighborSitesForSite(site))
                {
                    siteToRegion[site].neighbours.Add(siteToRegion[nSite]);
                }
            }

            this.regions        = regions.ToArray();
            RegionsInfo.regions = this.regions;
            RegionsInfo.UpdateRegionsMap();
        }
Exemplo n.º 2
0
 private void SetGround()
 {
     // Set ground & water flags
     foreach (Region region in RegionsInfo.regions)
     {
         Vector2Int site = MathVert.ToVector2Int(region.site);
         if (waterMask[site.x, site.y] < 1)
         {
             region.type.MarkAsWater();
         }
         else
         {
             region.type.MarkAsGround();
         }
     }
 }