void Update()
    {
        UseItem();
        HeldItem();

        Color temp = matRend.color;

        temp.a = (mass - (int)type * 50f) / 100f;

        matRend.color = temp;

        if (mass <= type.GetPrevMaterial().GetMass())
        {
            type = type.GetPrevMaterial();
            SetMaterial(type.GetSprite());
        }

        if (mass >= type.GetNextMaterial().GetMass())
        {
            type = type.GetNextMaterial();
            SetMaterial(type.GetSprite());
        }
    }
Exemplo n.º 2
0
    void Update()
    {
        if (uiBar.Length > 0)
        {
            if (mass / 50f > 4f)
            {
                uiBar[4].fillAmount = (mass - 4 * 50f) / 50f;
            }
            else if (mass / 50f > 3f)
            {
                uiBar[3].fillAmount = (mass - 3 * 50f) / 50f;
            }
            else if (mass / 50f > 2f)
            {
                uiBar[2].fillAmount = (mass - 2 * 50f) / 50f;
            }
            else if (mass / 50f >= 1f)
            {
                uiBar[1].fillAmount = (mass - 1 * 50f) / 50f;
            }
            else if (mass / 50f > 0f)
            {
                uiBar[0].fillAmount = mass / 50f;
            }
        }

        if (mass <= type.GetPrevMaterial().GetMass())
        {
            type        = type.GetPrevMaterial();
            rend.sprite = type.GetSprite();
        }

        if (mass >= type.GetNextMaterial().GetMass())
        {
            type        = type.GetNextMaterial();
            rend.sprite = type.GetSprite();
        }

        //Mass resets after some time without laser hit
        if (cooldown > 0f)
        {
            cooldown -= Time.deltaTime;
        }
        else if (cooldown > -1f)
        {
            float rfr = (float)type * 50f;

            if (mass == rfr)
            {
                cooldown = 1f;
                return;
            }
            else if (mass < rfr)
            {
                mass += Time.deltaTime * 2f;
            }
            else if (mass > rfr)
            {
                mass -= Time.deltaTime * 2f;
            }
        }
    }