public void Initialise()
        {
            LevelMaterialID           = new MaterialID(Engine.Singleton.NewtonWorld);
            CharacterMaterialID       = new MaterialID(Engine.Singleton.NewtonWorld);
            TriggerVolumeMaterialID   = new MaterialID(Engine.Singleton.NewtonWorld);
            DescribedMaterialID       = new MaterialID(Engine.Singleton.NewtonWorld);
            CharacterSensorMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            EnemyMaterialID           = new MaterialID(Engine.Singleton.NewtonWorld);
            NoColID = new MaterialID(Engine.Singleton.NewtonWorld);


            //

            NoColLevelPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                LevelMaterialID, NoColID);
            NoColLevelPair.SetContactCallback(new IgnoreCollisionCallback());

            NoColDMPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                DescribedMaterialID, NoColID);
            NoColDMPair.SetContactCallback(new IgnoreCollisionCallback());

            NoColCharPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                CharacterMaterialID, NoColID);
            NoColCharPair.SetContactCallback(new IgnoreCollisionCallback());

            //

            SensorLevelPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                LevelMaterialID, CharacterSensorMaterialID);
            SensorLevelPair.SetContactCallback(new IgnoreCollisionCallback());

            SensorTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                TriggerVolumeMaterialID, CharacterSensorMaterialID);
            SensorTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());

            DescribedTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                DescribedMaterialID, TriggerVolumeMaterialID);
            DescribedTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());

            EnemyTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                EnemyMaterialID, TriggerVolumeMaterialID);
            EnemyTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());
        }
        public void Initialise()
        {
            LevelMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            CharacterMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            TriggerVolumeMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            DescribedMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            CharacterSensorMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            EnemyMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            NoColID = new MaterialID(Engine.Singleton.NewtonWorld);

            //

            NoColLevelPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                LevelMaterialID, NoColID);
            NoColLevelPair.SetContactCallback(new IgnoreCollisionCallback());

            NoColDMPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                DescribedMaterialID, NoColID);
            NoColDMPair.SetContactCallback(new IgnoreCollisionCallback());

            NoColCharPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                CharacterMaterialID, NoColID);
            NoColCharPair.SetContactCallback(new IgnoreCollisionCallback());

            //

            SensorLevelPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                LevelMaterialID, CharacterSensorMaterialID);
            SensorLevelPair.SetContactCallback(new IgnoreCollisionCallback());

            SensorTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                TriggerVolumeMaterialID, CharacterSensorMaterialID);
            SensorTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());

            DescribedTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                DescribedMaterialID, TriggerVolumeMaterialID);
            DescribedTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());

            EnemyTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                EnemyMaterialID, TriggerVolumeMaterialID);
            EnemyTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());
        }
Exemplo n.º 3
0
        public void Initialise()
        {
            LevelMaterialID           = new MaterialID(Engine.Singleton.NewtonWorld);
            CharacterMaterialID       = new MaterialID(Engine.Singleton.NewtonWorld);
            TriggerVolumeMaterialID   = new MaterialID(Engine.Singleton.NewtonWorld);
            DescribedMaterialID       = new MaterialID(Engine.Singleton.NewtonWorld);
            CharacterSensorMaterialID = new MaterialID(Engine.Singleton.NewtonWorld);
            EnemyMaterialID           = new MaterialID(Engine.Singleton.NewtonWorld);
            WaypointMaterialID        = new MaterialID(Engine.Singleton.NewtonWorld);

            TriggerVolumeCharacterPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                CharacterMaterialID, TriggerVolumeMaterialID);
            TriggerVolumeCharacterPair.SetContactCallback(new TriggerVolumeGameObjectCallback());

            CharacterSensorPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                CharacterMaterialID, CharacterSensorMaterialID);
            CharacterSensorPair.SetContactCallback(new SensorGameObjectCallback());

            SensorLevelPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                LevelMaterialID, CharacterSensorMaterialID);
            //SensorLevelPair.SetContactCallback(new IgnoreCollisionCallback());
            SensorLevelPair.SetContactCallback(new SensorGameObjectCallback());

            SensorTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                TriggerVolumeMaterialID, CharacterSensorMaterialID);
            SensorTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());

            SensorDescribedObjectPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                DescribedMaterialID, CharacterSensorMaterialID);
            SensorDescribedObjectPair.SetContactCallback(new SensorGameObjectCallback());

            DescribedTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                DescribedMaterialID, TriggerVolumeMaterialID);
            DescribedTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());

            EnemyTriggerVolumePair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                EnemyMaterialID, TriggerVolumeMaterialID);
            EnemyTriggerVolumePair.SetContactCallback(new IgnoreCollisionCallback());

            EnemySensorPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                EnemyMaterialID, CharacterSensorMaterialID);
            EnemySensorPair.SetContactCallback(new SensorGameObjectCallback());

            WaypointCharacterPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                WaypointMaterialID, CharacterMaterialID);
            WaypointCharacterPair.SetContactCallback(new IgnoreCollisionCallback());

            WaypointTriggerPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                WaypointMaterialID, TriggerVolumeMaterialID);
            WaypointTriggerPair.SetContactCallback(new IgnoreCollisionCallback());

            WaypointEnemyPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                WaypointMaterialID, EnemyMaterialID);
            WaypointEnemyPair.SetContactCallback(new IgnoreCollisionCallback());

            WaypointDescribedPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                WaypointMaterialID, DescribedMaterialID);
            WaypointDescribedPair.SetContactCallback(new IgnoreCollisionCallback());

            WaypointSensorPair = new MaterialPair(
                Engine.Singleton.NewtonWorld,
                WaypointMaterialID, CharacterSensorMaterialID);
            WaypointSensorPair.SetContactCallback(new IgnoreCollisionCallback());
        }