protected override void OnModifyMaterialCallback(MaterialModifier.Interface owner)
        {
            Debug.Assert(owner != null);
            var planeWS = planeEquationWS;

            owner.SetMaterialProp(ShaderProperties.DynamicOcclusionClippingPlaneWS, new Vector4(planeWS.normal.x, planeWS.normal.y, planeWS.normal.z, planeWS.distance));
            owner.SetMaterialProp(ShaderProperties.DynamicOcclusionClippingPlaneProps, fadeDistanceToSurface);
        }
 protected abstract void OnModifyMaterialCallback(MaterialModifier.Interface owner);
Exemplo n.º 3
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 protected override void OnModifyMaterialCallback(MaterialModifier.Interface owner)
 {
     Debug.Assert(owner != null);
     owner.SetMaterialProp(ShaderProperties.DynamicOcclusionDepthTexture, m_DepthCamera.targetTexture);
     owner.SetMaterialProp(ShaderProperties.DynamicOcclusionDepthProps, fadeDistanceToSurface);
 }