Exemplo n.º 1
0
 public Material(string texturename, MaterialMap.MapType mapType)
 {
     m_ambientColor  = new Vec4(0.8f, 0.8f, 0.8f);
     m_diffuseColor  = new Vec4(0.8f, 0.8f, 0.8f);
     m_shininess     = 0.5f;
     m_specularColor = new Vec4(0.1f, 0.1f, 0.1f);
     AddMaterialMap(new FileMaterialMap(texturename, mapType));
     Transparency = 0;
     m_twoSided   = false;
     m_name       = texturename;
 }
        private static void ReadTexMap(BinaryReader r, uint length, MaterialMap.MapType mapType)
        {
            long start = r.BaseStream.Position;

            fileData.CurrentMaterial.texmaps.Add(new TexMapData());
            fileData.CurrentMaterial.LastTexMap.fileMaterialMap = new FileMaterialMap("", mapType);
            fileData.CurrentMaterial.material.AddMaterialMap(fileData.CurrentMaterial.LastTexMap.fileMaterialMap);
            while (r.BaseStream.Position < start + length)
            {
                ReadTexMapSub(r);
            }
        }
Exemplo n.º 3
0
        public Material(XmlNode node)
        {
            if (node.Attributes["name"] != null)
            {
                m_name = node.Attributes["name"].Value;
            }
            else
            {
                m_name = "Unnamed material " + (matCount++);
            }

            if (node.Attributes["id"] != null)
            {
                m_id = int.Parse(node.Attributes["id"].Value);
            }

            if (node.Attributes["diffuse"] != null)
            {
                m_diffuseColor = new Vec4(node.Attributes["diffuse"].Value);
            }
            else
            {
                m_diffuseColor = new Vec4(0.8f, 0.8f, 0.85f);
            }
            if (node.Attributes["ambient"] != null)
            {
                m_ambientColor = new Vec4(node.Attributes["ambient"].Value);
            }
            else
            {
                m_ambientColor = 0.8f * Diffuse;
            }
            if (node.Attributes["specular"] != null)
            {
                m_specularColor = new Vec4(node.Attributes["specular"].Value);
            }
            else
            {
                m_specularColor = new Vec4(0.25f, 0.25f, 0.25f);
            }

            if (node.Attributes["shininess"] != null)
            {
                m_shininess = (float)double.Parse(node.Attributes["shininess"].Value, CommonSettings.Culture);
            }
            else
            {
                m_shininess = 0;
            }
            if (node.Attributes["transparency"] != null)
            {
                Transparency = (float)double.Parse(node.Attributes["transparency"].Value, CommonSettings.Culture);
            }
            else
            {
                Transparency = 0;
            }
            if (node.Attributes["twosided"] != null)
            {
                m_twoSided = bool.Parse(node.Attributes["twosided"].Value);
            }
            else
            {
                m_twoSided = false;
            }
            if (node.Attributes["texture"] != null)
            {
                MaterialMap.MapType mapType = MaterialMap.MapType.Diffuse;
                if (node.Attributes["type"] != null)
                {
                    mapType = (MaterialMap.MapType)Enum.Parse(typeof(MaterialMap.MapType), node.Attributes["type"].Value);
                }
                AddMaterialMap(new FileMaterialMap(node.Attributes["texture"].Value, mapType));
            }
            else if (node.Attributes["file"] != null)
            {
                MaterialMap.MapType mapType = MaterialMap.MapType.Diffuse;
                if (node.Attributes["type"] != null)
                {
                    mapType = (MaterialMap.MapType)Enum.Parse(typeof(MaterialMap.MapType), node.Attributes["type"].Value);
                }
                AddMaterialMap(new FileMaterialMap(node.Attributes["file"].Value, mapType));
            }
            if (node.Attributes["scale"] != null)
            {
                Scale = (float)double.Parse(node.Attributes["scale"].Value, CommonSettings.Culture);
            }
            else
            {
                Scale = 1;
            }
            if (node.Attributes["remap"] != null)
            {
                string   remap = node.Attributes["remap"].Value;
                string[] split = remap.Split(';');
                RemapUV(new Vec2((float)double.Parse(split[0]), (float)double.Parse(split[1])),
                        new Vec2((float)double.Parse(split[2]), (float)double.Parse(split[3])));
            }
            foreach (XmlNode subnode in node.ChildNodes)
            {
                if (subnode.Name == "Shader")
                {
                    Shader s = Shader.Load(subnode);
                    AddShader(s);
                }
                else if (subnode.Name == "Texture")
                {
                    MaterialMap.MapType mapType = MaterialMap.MapType.Diffuse;
                    if (subnode.Attributes["type"] != null)
                    {
                        mapType = (MaterialMap.MapType)Enum.Parse(typeof(MaterialMap.MapType), subnode.Attributes["type"].Value);
                    }
                    AddMaterialMap(new FileMaterialMap(subnode.Attributes["file"].Value, mapType));
                }
            }
        }