public IObjLoader Create(IMaterialStreamProvider materialStreamProvider)
            {
                var dataStore = new DataStore();

                var faceParser    = new FaceParser(dataStore);
                var groupParser   = new GroupParser(dataStore);
                var normalParser  = new NormalParser(dataStore);
                var textureParser = new TextureParser(dataStore);
                var vertexParser  = new VertexParser(dataStore);

                var materialLibraryLoader       = new MaterialLibraryLoader(dataStore);
                var materialLibraryLoaderFacade = new MaterialLibraryLoaderFacade(materialLibraryLoader, materialStreamProvider);
                var materialLibraryParser       = new MaterialLibraryParser(materialLibraryLoaderFacade);
                var useMaterialParser           = new UseMaterialParser(dataStore);

                return(new ObjLoader(dataStore, faceParser, groupParser, normalParser, textureParser, vertexParser, materialLibraryParser, useMaterialParser));
            }
Exemplo n.º 2
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        public void SetUp()
        {
            _textureDataStore = new DataStore();

            _faceParser                = new FaceParser(_textureDataStore);
            _groupParser               = new GroupParser(_textureDataStore);
            _normalParser              = new NormalParser(_textureDataStore);
            _textureParser             = new TextureParser(_textureDataStore);
            _vertexParser              = new VertexParser(_textureDataStore);
            _materialStreamProviderSpy = new MaterialStreamProviderSpy();
            _materialStreamProviderSpy.StreamToReturn = CreateMemoryStreamFromString(MaterialLibraryString);

            _materialLibraryLoader       = new MaterialLibraryLoader(_textureDataStore);
            _materialLibraryLoaderFacade = new MaterialLibraryLoaderFacade(_materialLibraryLoader, _materialStreamProviderSpy);
            _materialLibraryParser       = new MaterialLibraryParser(_materialLibraryLoaderFacade);
            _useMaterialParser           = new UseMaterialParser(_textureDataStore);

            _loader = new Loader.Loaders.ObjLoader(_textureDataStore, _faceParser, _groupParser, _normalParser, _textureParser, _vertexParser, _materialLibraryParser, _useMaterialParser);
        }
 public void SetUp()
 {
     _materialLibrarySpy    = new MaterialLibrarySpy();
     _materialLibraryLoader = new MaterialLibraryLoader(_materialLibrarySpy);
 }
 public MaterialLibraryLoaderFacade(MaterialLibraryLoader loader, MaterialStreamProvider materialStreamProvider)
 {
     _loader = loader;
     _materialStreamProvider = materialStreamProvider;
 }