Exemplo n.º 1
0
    private bool IsCanUpdate()
    {
        if (this.prefabRoot == null)
        {
            return(false);
        }
        MaterialControllerMark component = this.prefabRoot.get_gameObject().GetComponent <MaterialControllerMark>();

        return(!(component != null) || !(component.Current != null) || this is ChangeMaterialBase);
    }
Exemplo n.º 2
0
 protected void ClearChangeMaterialMark()
 {
     if (this.prefabRoot != null)
     {
         MaterialControllerMark component = this.prefabRoot.get_gameObject().GetComponent <MaterialControllerMark>();
         if (component != null && component.Current != null)
         {
             component.Current = null;
         }
     }
 }
Exemplo n.º 3
0
    protected void SetChangeMaterialMark()
    {
        this.UseOriginalPrevious = false;
        MaterialControllerMark materialControllerMark = this.prefabRoot.get_gameObject().AddUniqueComponent <MaterialControllerMark>();

        if (materialControllerMark.Current != null && materialControllerMark.Current.GetInstanceID() != base.GetInstanceID())
        {
            this.UseOriginalPrevious = true;
            this.SaveMarkMaterials(materialControllerMark);
            materialControllerMark.Current.m_src_matmap.Clear();
            materialControllerMark.Current.DoOnDisable();
        }
        materialControllerMark.Current = this;
    }
Exemplo n.º 4
0
 protected void SaveMarkMaterials(MaterialControllerMark mark)
 {
     if (mark == null)
     {
         return;
     }
     if (mark.Current == null)
     {
         return;
     }
     if (mark.Current.m_src_matmap.get_Count() <= 0)
     {
         return;
     }
     using (Dictionary <int, Material[]> .Enumerator enumerator = mark.Current.m_src_matmap.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             KeyValuePair <int, Material[]> current = enumerator.get_Current();
             this.m_src_matmap.set_Item(current.get_Key(), current.get_Value());
         }
     }
 }