private void AddLogToRepository(Log log) { switch (log.Tag) { case LogType.MatchEntryPlayerHistory: MatchEntryPlayerHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchExecutionHistory: MatchExecutionHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchExitPlayerHistory: MatchExitPlayerHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchStartPlayerHistory: MatchStartPlayerHistoryRepository.Add(log, ref insertCount); processCount++; break; default: break; } }
private void AddLogToRepository(Log log) { switch (log.Tag) { case LogType.DamageHistory: DamageHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.GetHaroHistory: GetHaroHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.KillHistory: KillHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchEntryPlayerHistory: MatchEntryPlayerHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchExecutionHistory: MatchExecutionHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchExitPlayerHistory: MatchExitPlayerHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchUseArmedHistory: MatchUseArmedHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.MatchUseUnitHistory: MatchUseUnitHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.PlayerRecordHistory: PlayerRecordHistoryRepository.Add(log, ref insertCount); processCount++; break; case LogType.UseCustomItemHistory: UseCustomItemHistoryRepository.Add(log, ref insertCount); processCount++; break; default: break; } }