Exemplo n.º 1
0
    public override void Perform()
    {
        manager.Remove(item);
        manager.Add(innerAction.item);
        innerAction.Perform();
        GameObject target = CharacterController.instance.controlledMovement.gameObject;

        MarkedStatus.InflictMarkedStatus(target, markRadius, markDuration);
    }
Exemplo n.º 2
0
    public static void InflictMarkedStatus(GameObject obj, float effectRadius, float effectDuration)
    {
        MarkedStatus status = obj.GetComponent <MarkedStatus>();

        if (status == null)
        {
            status = obj.AddComponent <MarkedStatus>();
        }

        status.radius   = Mathf.Max(status.radius, effectRadius);
        status.duration = Mathf.Max(status.duration, effectDuration);
    }