Exemplo n.º 1
0
 internal void set_animation(Game_Unit unit, Map_Unit_Animation_Data animation)
 {
     Animation             = animation;
     Animation_Frame       = 0;
     Animation_Frame_Timer = 0;
     Animation_Total_Time  = 0;
     process_animation_frame(unit);
 }
Exemplo n.º 2
0
 protected void end_animation(Game_Unit unit)
 {
     Animation      = null;
     Hold_Animation = true;
 }