/// <summary> /// 构建地图核心内容,并返回楼层数组 /// </summary> /// <param name="floor"></param> /// <returns></returns> internal IBaseImage[,] CoreMap(int floor = 0) { floorNum = floor; //删除canvas容器里的元素 canvas.Children.Clear(); if (heroImage != null) { canvas.Children.Add(heroImage); } return(MapUtility.GetFloor(floor)); }