Exemplo n.º 1
0
    void AdjustWallBoxes(List <Box> boxes, MapTileDetails details, Vector3 offset, ref int counter)
    {
        var total = (instance.length + 1) * (instance.width + 1);

        var bottomHeight = details.wallOffset;
        var totalHeight  = details.wallHeight + (details.wallUseMapHeight ? instance.height : 0f);
        var topHeight    = bottomHeight + totalHeight;
        var topUV        = details.wallScaleUVHeight ? totalHeight : 1f;

        // get position and vertex first
        foreach (var b in boxes)
        {
            var corners = b.corners;
            for (var i = 0; i < 4; i++)
            {
                var corner = corners[i];
                var index  = corner.index;

                if (i < 2)
                {
                    corner.position = CornerToPosition(index, bottomHeight) - offset;
                }
                else
                {
                    corner.position = CornerToPosition(index % total, topHeight) - offset;
                }
                corner.vertex = counter++;
            }
            b.size = b.topRight.position - b.bottomLeft.position;
        }

        // then get uv
        var distance = 0f;
        var d        = 0f;

        foreach (var b in boxes)
        {
            var corners = b.corners;
            d = Mathf.Max(Mathf.Abs(b.size.x), Mathf.Abs(b.size.z));
            for (var i = 0; i < 4; i++)
            {
                var corner = corners[i];
                var index  = corner.index;

                corner.uv = CornerToWallNormalPosition(distance + (i % 2 == 1 ? d : 0f), i >= 2 ? topUV : 0f);
            }
            distance += d;
        }
    }
Exemplo n.º 2
0
    Vector3 AdjustGroundBoxes(List <Box> boxes, MapTileDetails details, ref int counter)
    {
        var conversion = new Dictionary <int, int>();
        var groundPos  = details.groundOffset + (details.groundUseMapHeight ? instance.height : 0f);

        var offset = Vector3.zero;

        foreach (var b in boxes)
        {
            var corners = b.corners;
            for (var i = 0; i < 4; i++)
            {
                var corner = corners[i];
                var index  = corner.index;

                corner.position = CornerToPosition(index, groundPos);
                corner.uv       = CornerToGroundNormalPosition(index);

                int value;
                if (!conversion.TryGetValue(index, out value))
                {
                    corner.vertex = counter++;
                    conversion.Add(index, corner.vertex);

                    offset += corner.position;
                }
                else
                {
                    corner.vertex = value;
                }
            }
            b.size = b.topRight.position - b.bottomLeft.position;
        }

        offset /= counter;

        foreach (var b in boxes)
        {
            foreach (var c in b.corners)
            {
                c.position -= offset;
            }
        }

        return(offset);
    }
Exemplo n.º 3
0
    /// <summary>
    /// Editor Window
    /// </summary>
    private void OnGUI()
    {
        if (instance == null)
        {
            GetMapInstance(SceneManager.GetActiveScene());
        }
        GetGUIStyles();

        var enums = System.Enum.GetValues(typeof(MapScriptableObject.CellType));

        EditorGUILayout.LabelField(instance.name);
        EditorGUILayout.Separator();

        EditorGUILayout.LabelField("Map Cell Editor", boldLabel);
        length_scr = EditorGUILayout.IntField("Length", length_scr);
        width_scr  = EditorGUILayout.IntField("Width", width_scr);

        if ((instance.length != length_scr && length_scr > 0) || (instance.width != width_scr && width_scr > 0))
        {
            EditorGUILayout.BeginHorizontal();
            //CreateAnchorTextures();
            for (var a = 0; a < anchorSet.Length; a++)
            {
                if (GUILayout.Button(anchorText[a], anchor == anchorSet[a] ? pressedButton : standardButton))
                {
                    anchor = anchorSet[a];
                }
                if ((a + 1) % 3 == 0)
                {
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                }
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Apply"))
            {
                instance.Resize(length_scr, width_scr, anchor);
            }

            if (GUILayout.Button("Reset"))
            {
                length_scr = instance.length;
                width_scr  = instance.width;
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Separator();
        }

        instance.height   = EditorGUILayout.IntField("Height", instance.height);
        instance.cellsize = EditorGUILayout.FloatField("Cell Size", instance.cellsize);

        // guarantee details are set properly
        var insdetails = instance.details;
        var details    = new MapTileDetails[enums.Length];

        for (var k = 0; k < enums.Length; k++)
        {
            var cell = (MapScriptableObject.CellType)enums.GetValue(k);
            if (insdetails != null && k < insdetails.Length)
            {
                details[k] = insdetails[k];
            }
            else
            {
                details[k] = new MapTileDetails {
                    cell = cell
                }
            };
        }
        instance.details = details;

        EditorGUILayout.Separator();
        EditorGUILayout.LabelField("Tile Editor", boldLabel);

        // Paint buttons
        EditorGUILayout.BeginHorizontal();
        var i = 0;

        foreach (var cellvalue in tileOptions)
        {
            if (GUILayout.Button(cellvalue.ToString(), selectedCellType == cellvalue ? pressedButton : standardButton))
            {
                selectedCellType = cellvalue;
            }
            if (++i == 4)
            {
                i = 0;
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.BeginHorizontal();
            }
        }

        EditorGUILayout.EndHorizontal();

        // Show options for whichever is selected
        var item = details[(int)selectedCellType];

        item.inactiveColor = EditorGUILayout.ColorField("Inactive Color", item.inactiveColor);
        item.activeColor   = EditorGUILayout.ColorField("Active Color", item.activeColor);
        item.layer         = EditorGUILayout.LayerField("Layer", item.layer);
        item.areaType      = EditorGUILayout.Popup("Area Type", item.areaType, GameObjectUtility.GetNavMeshAreaNames());

        EditorGUILayout.Space();

        item.groundCreate = EditorGUILayout.Toggle("Create Ground?", item.groundCreate);
        if (item.groundCreate)
        {
            EditorGUI.indentLevel++;
            item.groundMaterial     = (Material)EditorGUILayout.ObjectField("Ground Material", item.groundMaterial, typeof(Material), false);
            item.groundUseMapHeight = EditorGUILayout.Toggle("Use Height?", item.groundUseMapHeight);
            item.groundOffset       = EditorGUILayout.FloatField("Ground Offset", item.groundOffset);
            EditorGUI.indentLevel--;
            EditorGUILayout.Space();
        }

        item.colliderCreate = EditorGUILayout.Toggle("Create Colliders?", item.colliderCreate);
        if (item.colliderCreate)
        {
            EditorGUI.indentLevel++;
            item.colliderHeightUseMapHeight = EditorGUILayout.Toggle("Use Height?", item.colliderHeightUseMapHeight);
            item.colliderHeight             = EditorGUILayout.FloatField("Collider Height", item.colliderHeight);
            item.colliderOffset             = EditorGUILayout.FloatField("Collider Offset", item.colliderOffset);
            EditorGUI.indentLevel--;
            EditorGUILayout.Space();
        }

        item.wallCreate = EditorGUILayout.Toggle("Create Walls?", item.wallCreate);
        if (item.wallCreate)
        {
            EditorGUI.indentLevel++;
            item.wallUseMapHeight  = EditorGUILayout.Toggle("Use Height?", item.wallUseMapHeight);
            item.wallMaterial      = (Material)EditorGUILayout.ObjectField("Wall Material", item.wallMaterial, typeof(Material), false);
            item.wallOffset        = EditorGUILayout.FloatField("Wall Offset", item.wallOffset);
            item.wallHeight        = EditorGUILayout.FloatField("Wall Height", item.wallHeight);
            item.wallScaleUVHeight = EditorGUILayout.Toggle("Scale UV Height?", item.wallScaleUVHeight);
            item.wallInvert        = EditorGUILayout.Toggle("Invert?", item.wallInvert);
            EditorGUI.indentLevel--;
            EditorGUILayout.Space();
        }

        item.mapUniqueCreate = EditorGUILayout.Toggle("Store in Map_Unique?", item.mapUniqueCreate);

        // Copy and paste
        EditorGUILayout.Separator();

        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Copy All", standardButton))
        {
            savedDetailsAll = instance.details;
        }
        var copyState = savedDetailsAll != null && savedDetailsAll.Length > 0;

        if (GUILayout.Button("Paste All", copyState ? standardButton : disabledButton) && copyState)
        {
            instance.details = savedDetailsAll;
        }
        EditorGUILayout.EndHorizontal();

        // Show/Hide maps. Create Map
        EditorGUILayout.Separator();
        EditorGUILayout.LabelField("Map", boldLabel);

        if (GUILayout.Button(instance.display ? "Hide Map" : "Show Map"))
        {
            instance.display = !instance.display;
            onView           = true;
        }
        if (GUILayout.Button("Create Map"))
        {
            CreateMap();
        }

        EditorUtility.SetDirty(instance);
    }
Exemplo n.º 4
0
    private void CreateMesh(Transform parent, MapTileDetails details, MapScriptableObject.CellType cellType)
    {
        if (!details.groundCreate && !details.wallCreate && !details.colliderCreate)
        {
            return;
        }

        System.Func <int, bool> compareFunc = (i) => instance.GetCellType(i, (int)cellType);
        HashSet <int>           free        = new HashSet <int>();

        var cellSize = instance.cellsize;
        var length   = instance.length;
        var width    = instance.width;

        var clength      = length + 1;
        var cornerDirect = new[] { 0, 1, clength, clength + 1 };

        for (var i = 0; i < length * width; i++)
        {
            if (compareFunc(i))
            {
                free.Add(i);
            }
        }

        var freekeys = free.ToArray();

        foreach (var freeIndex in freekeys)
        {
            // get neighboring
            if (free.Contains(freeIndex))
            {
                var tiles       = GetNeighboringTiles(freeIndex, free, compareFunc);
                var mesh        = new Mesh();
                var boxes       = new List <Box>();
                var vertexCount = 0;
                var offset      = Vector3.zero;

                if (details.groundCreate)
                {
                    boxes  = GetGroundBoxes(tiles);
                    offset = AdjustGroundBoxes(boxes, details, ref vertexCount);

                    AddVertices(mesh, boxes);
                    BuildMainMesh(mesh, boxes, 0);
                }

                if (details.wallCreate)
                {
                    var wallboxes = GetWallBoxes(tiles, details.wallInvert);
                    AdjustWallBoxes(wallboxes, details, offset, ref vertexCount);

                    AddVertices(mesh, wallboxes);
                    BuildMainMesh(mesh, wallboxes, 1);
                }

                var go          = new GameObject("Object", typeof(MeshRenderer), typeof(MeshFilter));
                var gotransform = go.transform;
                go.isStatic = true;
                go.layer    = details.layer;

                gotransform.parent   = parent;
                gotransform.position = offset;

                var mats = new List <Material>();
                if (details.groundCreate)
                {
                    mats.Add(details.groundMaterial);
                }
                if (details.wallCreate)
                {
                    mats.Add(details.wallMaterial);
                }

                go.GetComponent <MeshRenderer>().sharedMaterials = mats.ToArray();
                go.GetComponent <MeshFilter>().sharedMesh        = mesh;

                if (details.colliderCreate)
                {
                    var colliderHeight = details.colliderHeight + (details.colliderHeightUseMapHeight ? instance.height : 0f);
                    var colliderOffset = new Vector3(0f, details.colliderOffset - (details.groundOffset + (details.groundUseMapHeight ? instance.height : 0f)), 0f);
                    foreach (var b in boxes)
                    {
                        var item          = new GameObject("Collider", typeof(BoxCollider), typeof(UnityEngine.AI.NavMeshModifier));
                        var itemtransform = item.transform;
                        item.isStatic = true;
                        item.layer    = details.layer;

                        var corner = b.bottomLeft.position;
                        var size   = b.size;
                        size.y = colliderHeight;

                        itemtransform.parent   = gotransform;
                        itemtransform.position = corner + offset + colliderOffset;

                        var collider = item.GetComponent <BoxCollider>();
                        collider.size   = size;
                        collider.center = size * 0.5f;

                        var ai = item.GetComponent <UnityEngine.AI.NavMeshModifier>();
                        ai.overrideArea = true;
                        ai.area         = details.areaType;
                    }
                }
            }
        }

        if (details.mapUniqueCreate)
        {
            foreach (var f in freekeys)
            {
                instance.SetCellType(f, (int)MapScriptableObject.CellType.Empty);
            }
        }
    }