Exemplo n.º 1
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 // If objects are terrain, handle syncing up their tilechanged events
 private void TileMap_ObjectAdded(object sender, ItemEventArgs <GoRogue.GameFramework.IGameObject> e)
 {
     // Configure new tile, and fire event
     if (e.Item is Tile tile)
     {
         tile.TileChanged += Tile_TileChanged;
         MapTileChanged?.Invoke(this, new TileChangedEventArgs(this, tile));
     }
 }
Exemplo n.º 2
0
 // Fire map-based event for either tile being set, or its state changing.
 private void Tile_TileChanged(object sender, EventArgs e) => MapTileChanged?.Invoke(this, new TileChangedEventArgs(this, (Tile)sender));