Exemplo n.º 1
0
        public void RenderMap(MapSystem map)
        {
            for (int x = 0; x < map.mapRect.Width; x++)
            {
                for (int y = 0; y < map.mapRect.Height; y++)
                {
                    if (map.isInFov[x, y] == true)
                    {
                        if (canvas[x, y].Effect != null && canvas[x, y].Effect != CellAppearances.HighlighEffect)
                        {
                            canvas[x, y].Effect.Clear(canvas[x, y]);
                            canvas[x, y].Effect.Apply(canvas[x, y]);
                        }

                        switch (map.GetTile(x, y))
                        {
                        case (TileType.Floor):
                        {
                            canvas.SetCellAppearance(x, y, CellAppearances.FloorFov);
                            break;
                        }

                        case (TileType.Wall):
                        {
                            canvas.SetCellAppearance(x, y, CellAppearances.WallFov);
                            break;
                        }

                        case (TileType.Corridor):
                        {
                            canvas.SetCellAppearance(x, y, CellAppearances.CorridorFov);
                            break;
                        }

                        case (TileType.None):
                        {
                            break;
                        }

                        default:
                        {
                            break;
                        }
                        }
                    }
                    else if (map.isExplored[x, y])
                    {
                        if (map.GetTile(x, y) != TileType.None)
                        {
                            canvas.SetEffect(x, y, CellAppearances.ExploredEffect);
                            canvas[x, y].Effect.Apply(canvas[x, y]);
                        }
                    }
                }
            }
            if (map.IsValid(newHighlight))
            {
                if (lastHighlight != null)
                {
                    canvas.Clear(lastHighlight.X, lastHighlight.Y);
                }
                canvas[newHighlight.X, newHighlight.Y].Effect = CellAppearances.HighlighEffect;
                canvas[newHighlight.X, newHighlight.Y].Effect.Apply(canvas[newHighlight.X, newHighlight.Y]);
                lastHighlight = newHighlight;
            }
        }