void Start()
    {
        gameManager     = GameManager.Instance;
        fusionManager   = FindObjectOfType <FusionManager>();
        stageManager    = FindObjectOfType <StageManager>();
        mapSliderScript = FindObjectOfType <MapSliderScript>();


        audi = GetComponent <AudioSource>();
        anim = GetComponent <Animator>();

        int enemyUnitNum = fusionManager.GetEnemyUnitNum() + 1;

        fusionManager.SetEnemyUnitNum(enemyUnitNum);

        firstHeart = heart;
        firstDp    = dp;

        spawnStrongestNum = Random.Range(0, strongestSpawned.Length);

        for (int i = 0; i < gameManager.GetSaveData().currentStage; i++)
        {
            setStat();
        }

        SetMaxHealth();
    }
Exemplo n.º 2
0
    void Start()
    {
        gameManager     = GameManager.Instance;
        fusionManager   = FindObjectOfType <FusionManager>();
        stageManager    = FindObjectOfType <StageManager>();
        mapSliderScript = FindObjectOfType <MapSliderScript>();

        saveData = gameManager.GetSaveData();

        audi = GetComponent <AudioSource>();
        anim = GetComponent <Animator>();

        int unitNum = fusionManager.GetUnitNum() + 1;

        fusionManager.SetUnitNum(unitNum);

        setStat();
        SetMaxHealth();
    }
Exemplo n.º 3
0
    void Start()
    {
        fusionManager = FindObjectOfType <FusionManager>();

        stageManager = FindObjectOfType <StageManager>();
        poolManager  = FindObjectOfType <UnitPooling>();

        levelText = Lev.GetComponent <TextMesh>();

        mapSliderScript = FindObjectOfType <MapSliderScript>();

        _unitOnMiniMap = Instantiate(unitOnMiniMap.gameObject, GameObject.Find("MapSlider").transform);

        UnitOnMiniMapScript unitOnMiniMapScript = _unitOnMiniMap.GetComponent <UnitOnMiniMapScript>();

        unitOnMiniMapScript.targetObject  = gameObject;
        unitOnMiniMapScript.targetUnitTrm = gameObject.transform;

        SpawnSet();
    }
 void Start()
 {
     thisRectTransform = GetComponent <RectTransform>();
     mapSliderScript   = FindObjectOfType <MapSliderScript>();
     transform.SetParent(GameObject.Find("UnitOnMiniMaps").transform);
 }