Exemplo n.º 1
0
        public void drawMap(int x, int y, MapObject.Types type)
        {
            switch (type)
            {
            case MapObject.Types.EMPTY: DrawMapPart(x, y, 0);
                break;

            case MapObject.Types.BRICK: DrawMapPart(x, y, 1);
                break;

            case MapObject.Types.CONCRETE: DrawMapPart(x, y, 2);
                break;

            case MapObject.Types.WATER: DrawMapPart(x, y, 3);
                break;

            case MapObject.Types.FOREST: DrawMapPart(x, y, 4);
                break;

            case MapObject.Types.BASE: DrawMapPart(x, y, 5);
                break;
            }
        }
Exemplo n.º 2
0
        private static bool IsMapGood()
        {
            //initialize tmpMap with size +2 then map by x and y
            MapObject.Types[][] tmpMap = new MapObject.Types[22][];
            for (int i = 0; i < tmpMap.Length; i++)
            {
                tmpMap[i] = new MapObject.Types[21];
            }

            for (int i = 0; i < tmpMap.Length; i++)
            {
                for (int j = 0; j < tmpMap[i].Length; j++)
                {
                    tmpMap[i][j] = MapObject.Types.CONCRETE; //each element = Concrete
                }
            }
            for (int i = 0; i < map.Length; i++)
            {
                for (int j = 0; j < map[i].Length; j++)
                {
                    tmpMap[i + 1][j + 1] = map[i][j].Type; //copy map to tmpMap
                }
            }
            //Check if 'C' in middle line
            bool concreteBreak = false;
            for (int i = 3; i < tmpMap.Length - 3; i++)
            {
                if (tmpMap[i][10].Equals(MapObject.Types.CONCRETE))
                {
                    concreteBreak = true;
                }
            }
            if (!concreteBreak)
            {
                return(false);
            }
            //Check Concrete blocks count
            int concreteCount = 0;
            for (int i = 1; i <= 9; i++)
            {
                for (int j = 1; j <= 10; j++)
                {
                    if (tmpMap[i][j].Equals(MapObject.Types.CONCRETE))
                    {
                        concreteCount++;
                    }
                }
            }
            if (concreteCount < 25 || concreteCount > 35)
            {
                return(false);
            }

            //Getting random element with 'E'
            int x = rnd.Next(5, 16);
            int y = rnd.Next(5, 16);
            if (!tmpMap[x][y].Equals(MapObject.Types.EMPTY))
            {
                while (!tmpMap[x][y].Equals(MapObject.Types.EMPTY))
                {
                    x = rnd.Next(0, 20);
                    y = rnd.Next(0, 21);
                }
            }
            tmpMap[x][y] = MapObject.Types.TEMPORARY;
            //Setting to check every Close 'E' to check, added before
            bool foundEmpty = true;
            while (foundEmpty)
            {
                foundEmpty = false;
                for (int i = 1; i < tmpMap.Length - 1; i++)
                {
                    for (int j = 1; j < tmpMap[i].Length - 1; j++)
                    {
                        if (tmpMap[i][j].Equals(MapObject.Types.TEMPORARY))
                        {
                            if (tmpMap[i - 1][j].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i - 1][j] = MapObject.Types.TEMPORARY;
                                foundEmpty       = true;
                            }
                            if (tmpMap[i + 1][j].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i + 1][j] = MapObject.Types.TEMPORARY;
                                foundEmpty       = true;
                            }
                            if (tmpMap[i][j - 1].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i][j - 1] = MapObject.Types.TEMPORARY;
                                foundEmpty       = true;
                            }
                            if (tmpMap[i][j + 1].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i][j + 1] = MapObject.Types.TEMPORARY;
                                foundEmpty       = true;
                            }
                        }
                    }
                }
            }
            foreach (MapObject.Types[] t in tmpMap)
            {
                foreach (MapObject.Types t1 in t)
                {
                    if (t1.Equals(MapObject.Types.EMPTY))
                    {
                        foundEmpty = true;
                    }
                }
            }
            return(!foundEmpty);
        }
Exemplo n.º 3
0
        private static bool IsMapGood()
        {
            //initialize tmpMap with size +2 then map by x and y
            MapObject.Types[][] tmpMap = new MapObject.Types[22][];
            for (int i = 0; i < tmpMap.Length; i++)
                tmpMap[i] = new MapObject.Types[21];

            for (int i = 0; i < tmpMap.Length; i++)
                for (int j = 0; j < tmpMap[i].Length; j++)
                    tmpMap[i][j] = MapObject.Types.CONCRETE; //each element = Concrete
            for (int i = 0; i < map.Length; i++)
                for (int j = 0; j < map[i].Length; j++)
                    tmpMap[i + 1][j + 1] = map[i][j].Type; //copy map to tmpMap

            //Check if 'C' in middle line
            bool concreteBreak = false;
            for (int i = 3; i < tmpMap.Length - 3; i++)
                if (tmpMap[i][10].Equals(MapObject.Types.CONCRETE))
                    concreteBreak = true;
            if (!concreteBreak)
                return false;
            //Check Concrete blocks count
            int concreteCount = 0;
            for (int i = 1; i <= 9; i++)
                for (int j = 1; j <= 10; j++)
                    if (tmpMap[i][j].Equals(MapObject.Types.CONCRETE))
                        concreteCount++;
            if (concreteCount < 25 || concreteCount > 35)
                return false;

            //Getting random element with 'E'
            int x = rnd.Next(5, 16);
            int y = rnd.Next(5, 16);
            if (!tmpMap[x][y].Equals(MapObject.Types.EMPTY))
                while (!tmpMap[x][y].Equals(MapObject.Types.EMPTY))
                {
                    x = rnd.Next(0, 20);
                    y = rnd.Next(0, 21);
                }
            tmpMap[x][y] = MapObject.Types.TEMPORARY;
            //Setting to check every Close 'E' to check, added before
            bool foundEmpty = true;
            while (foundEmpty)
            {
                foundEmpty = false;
                for (int i = 1; i < tmpMap.Length - 1; i++)
                    for (int j = 1; j < tmpMap[i].Length - 1; j++)
                        if (tmpMap[i][j].Equals(MapObject.Types.TEMPORARY))
                        {
                            if (tmpMap[i - 1][j].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i - 1][j] = MapObject.Types.TEMPORARY;
                                foundEmpty = true;
                            }
                            if (tmpMap[i + 1][j].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i + 1][j] = MapObject.Types.TEMPORARY;
                                foundEmpty = true;
                            }
                            if (tmpMap[i][j - 1].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i][j - 1] = MapObject.Types.TEMPORARY;
                                foundEmpty = true;
                            }
                            if (tmpMap[i][j + 1].Equals(MapObject.Types.EMPTY))
                            {
                                tmpMap[i][j + 1] = MapObject.Types.TEMPORARY;
                                foundEmpty = true;
                            }
                        }
            }
            foreach (MapObject.Types[] t in tmpMap)
                foreach (MapObject.Types t1 in t)
                    if (t1.Equals(MapObject.Types.EMPTY))
                        foundEmpty = true;
            return !foundEmpty;
        }