static Vector3 Position(float t) { t = 0.5f + t * t * 10f; float h = MapMetrics.Height(target.x, target.z, true); return(new Vector3(0, t * t + h, -t)); }
static Vector3 Position(float t) { t = 0.5f + t * t * 10f; float h = MapMetrics.Height(target.x, target.z, true); return(new Vector3(0, t * t + h, -t)); }