public MapRepository(IMapContext context)
 {
     this.context = context;
     using (var mysqlContext = new MapMSSQLContext())
     {
         // Creates the database if not exists
         mysqlContext.Database.EnsureCreated();
         mysqlContext.SaveChanges();
     }
 }
        public SingleplayerController()
        {
            IMapContext context = new MapMSSQLContext();

            mapRepository = new MapRepository(context);
        }
        public MapCreatorController()
        {
            IMapContext context = new MapMSSQLContext();

            mapRepository = new MapRepository(context);
        }