private static void HandleStart(GameSession session, PacketReader packet)
        {
            string            uuid           = packet.ReadMapleString();
            MapInteractObject interactObject = MapEntityStorage.GetInteractObject(session.Player.MapId).FirstOrDefault(x => x.Uuid == uuid);

            if (interactObject.Type == InteractObjectType.Gathering)
            {
                // things to do when player starts gathering
            }
        }
        private static void HandleUse(GameSession session, PacketReader packet)
        {
            string uuid = packet.ReadMapleString();
            IFieldObject <InteractObject> interactObject = session.FieldManager.State.InteractObjects[uuid];

            if (interactObject == null)
            {
                return;
            }

            MapInteractObject mapObject = MapEntityStorage.GetInteractObject(session.Player.MapId).FirstOrDefault(x => x.Uuid == uuid);
            int numDrop = 0;

            switch (interactObject.Value.Type)
            {
            case InteractObjectType.Binoculars:
                QuestHelper.UpdateExplorationQuest(session, mapObject.InteractId.ToString(), "interact_object_rep");
                break;

            case InteractObjectType.Gathering:
                RecipeMetadata recipe = RecipeMetadataStorage.GetRecipe(mapObject.RecipeId);

                session.Player.Levels.GainMasteryExp((MasteryType)recipe.MasteryType, 0);
                long currentMastery = session.Player.Levels.MasteryExp.FirstOrDefault(x => x.Type == (MasteryType)recipe.MasteryType).CurrentExp;
                if (currentMastery < recipe.RequireMastery)
                {
                    return;
                }

                session.Player.IncrementGatheringCount(mapObject.RecipeId, 0);
                int numCount = session.Player.GatheringCount[mapObject.RecipeId].Current;

                List <RecipeItem> items = RecipeMetadataStorage.GetResult(recipe);
                int masteryDiffFactor   = numCount switch
                {
                    int n when n < recipe.HighPropLimitCount => MasteryFactorMetadataStorage.GetFactor(0),
                    int n when n < recipe.NormalPropLimitCount => MasteryFactorMetadataStorage.GetFactor(1),
                    int n when n < (int)(recipe.NormalPropLimitCount * 1.3) => MasteryFactorMetadataStorage.GetFactor(2),
                    _ => MasteryFactorMetadataStorage.GetFactor(3),
                };

                foreach (RecipeItem item in items)
                {
                    int prob = RarityChance[item.Rarity] * masteryDiffFactor / 10000;
                    if (RandomProvider.Get().Next(100) >= prob)
                    {
                        continue;
                    }
                    for (int i = 0; i < item.Amount; i++)
                    {
                        session.FieldManager.AddItem(session, new Item(item.Id));
                    }
                    numDrop += item.Amount;
                }
                if (numDrop > 0)
                {
                    session.Player.IncrementGatheringCount(mapObject.RecipeId, numDrop);
                    session.Player.Levels.GainMasteryExp((MasteryType)recipe.MasteryType, recipe.RewardMastery);
                }
                break;

            case InteractObjectType.AdBalloon:
                session.Send(PlayerHostPacket.AdBalloonWindow(interactObject));
                return;

            default:
                break;
            }
            session.Send(InteractObjectPacket.UseObject(mapObject, (short)(numDrop > 0 ? 0 : 1), numDrop));
            session.Send(InteractObjectPacket.Extra(mapObject));
        }
        public FieldManager(int mapId, long instanceId)
        {
            MapId       = mapId;
            InstanceId  = instanceId;
            BoundingBox = MapEntityStorage.GetBoundingBox(mapId);
            // Load default npcs for map from config
            foreach (MapNpc npc in MapEntityStorage.GetNpcs(mapId))
            {
                IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id)
                {
                    ZRotation = (short)(npc.Rotation.Z * 10)
                });

                if (fieldNpc.Value.Friendly == 2)
                {
                    fieldNpc.Coord = npc.Coord.ToFloat();
                    AddNpc(fieldNpc);
                }
                else
                {
                    // NPC is an enemy
                    IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id)
                    {
                        ZRotation = (short)(npc.Rotation.Z * 10)
                    });

                    fieldMob.Coord = npc.Coord.ToFloat();
                    AddMob(fieldMob);
                }
            }

            // Spawn map's mobs at the mob spawners
            foreach (MapMobSpawn mobSpawn in MapEntityStorage.GetMobSpawns(mapId))
            {
                if (mobSpawn.SpawnData == null)
                {
                    Debug.WriteLine($"Missing mob spawn data: {mobSpawn}");
                    continue;
                }
                IFieldObject <MobSpawn> fieldMobSpawn = RequestFieldObject(new MobSpawn(mobSpawn));
                fieldMobSpawn.Coord = mobSpawn.Coord.ToFloat();
                State.AddMobSpawn(fieldMobSpawn);
                SpawnMobs(fieldMobSpawn);
            }

            // Load default portals for map from config
            foreach (MapPortal portal in MapEntityStorage.GetPortals(mapId))
            {
                IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id)
                {
                    IsVisible        = portal.IsVisible,
                    IsEnabled        = portal.Enable,
                    IsMinimapVisible = portal.MinimapVisible,
                    Rotation         = portal.Rotation.ToFloat(),
                    TargetMapId      = portal.Target,
                    PortalType       = portal.PortalType
                });
                fieldPortal.Coord = portal.Coord.ToFloat();
                AddPortal(fieldPortal);
            }

            // Load default InteractObjects
            List <IFieldObject <InteractObject> > actors = new List <IFieldObject <InteractObject> > {
            };

            foreach (MapInteractObject interactObject in MapEntityStorage.GetInteractObject(mapId))
            {
                // TODO: Group these fieldActors by their correct packet type.
                actors.Add(RequestFieldObject(new InteractObject(interactObject.Uuid, interactObject.Name, interactObject.Type)
                {
                }));
            }
            AddInteractObject(actors);

            MapMetadata mapMetadata = MapMetadataStorage.GetMetadata(mapId);

            if (mapMetadata != null)
            {
                string xBlockName = mapMetadata.XBlockName;
                Triggers = TriggerLoader.GetTriggers(xBlockName).Select(initializer =>
                {
                    TriggerContext context  = new TriggerContext(this, Logger);
                    TriggerState startState = initializer.Invoke(context);
                    return(new TriggerScript(context, startState));
                }).ToArray();
            }

            foreach (MapTriggerMesh mapTriggerMesh in MapEntityStorage.GetTriggerMeshes(mapId))
            {
                if (mapTriggerMesh != null)
                {
                    TriggerMesh triggerMesh = new TriggerMesh(mapTriggerMesh.Id, mapTriggerMesh.IsVisible);
                    State.AddTriggerObject(triggerMesh);
                }
            }

            foreach (MapTriggerEffect mapTriggerEffect in MapEntityStorage.GetTriggerEffects(mapId))
            {
                if (mapTriggerEffect != null)
                {
                    TriggerEffect triggerEffect = new TriggerEffect(mapTriggerEffect.Id, mapTriggerEffect.IsVisible);
                    State.AddTriggerObject(triggerEffect);
                }
            }

            foreach (MapTriggerActor mapTriggerActor in MapEntityStorage.GetTriggerActors(mapId))
            {
                if (mapTriggerActor != null)
                {
                    TriggerActor triggerActor = new TriggerActor(mapTriggerActor.Id, mapTriggerActor.IsVisible, mapTriggerActor.InitialSequence);
                    State.AddTriggerObject(triggerActor);
                }
            }

            foreach (MapTriggerCamera mapTriggerCamera in MapEntityStorage.GetTriggerCameras(mapId))
            {
                if (mapTriggerCamera != null)
                {
                    TriggerCamera triggerCamera = new TriggerCamera(mapTriggerCamera.Id, mapTriggerCamera.IsEnabled);
                    State.AddTriggerObject(triggerCamera);
                }
            }

            foreach (MapTriggerCube mapTriggerCube in MapEntityStorage.GetTriggerCubes(mapId))
            {
                if (mapTriggerCube != null)
                {
                    TriggerCube triggerCube = new TriggerCube(mapTriggerCube.Id, mapTriggerCube.IsVisible);
                    State.AddTriggerObject(triggerCube);
                }
            }

            foreach (MapTriggerLadder mapTriggerLadder in MapEntityStorage.GetTriggerLadders(mapId))
            {
                if (mapTriggerLadder != null)
                {
                    TriggerLadder triggerLadder = new TriggerLadder(mapTriggerLadder.Id, mapTriggerLadder.IsVisible);
                    State.AddTriggerObject(triggerLadder);
                }
            }

            foreach (MapTriggerRope mapTriggerRope in MapEntityStorage.GetTriggerRopes(mapId))
            {
                if (mapTriggerRope != null)
                {
                    TriggerRope triggerRope = new TriggerRope(mapTriggerRope.Id, mapTriggerRope.IsVisible);
                    State.AddTriggerObject(triggerRope);
                }
            }

            foreach (MapTriggerSound mapTriggerSound in MapEntityStorage.GetTriggerSounds(mapId))
            {
                if (mapTriggerSound != null)
                {
                    TriggerSound triggerSound = new TriggerSound(mapTriggerSound.Id, mapTriggerSound.IsEnabled);
                    State.AddTriggerObject(triggerSound);
                }
            }

            // Load breakables
            foreach (MapBreakableActorObject mapActor in MapEntityStorage.GetBreakableActors(mapId))
            {
                if (mapActor != null)
                {
                    BreakableActorObject actor = new BreakableActorObject(mapActor.EntityId, mapActor.IsEnabled, mapActor.HideDuration, mapActor.ResetDuration);
                    State.AddBreakable(actor);
                }
            }

            foreach (MapBreakableNifObject mapNif in MapEntityStorage.GetBreakableNifs(mapId))
            {
                if (mapNif != null)
                {
                    BreakableNifObject nif = new BreakableNifObject(mapNif.EntityId, mapNif.IsEnabled, mapNif.TriggerId, mapNif.HideDuration, mapNif.ResetDuration);
                    State.AddBreakable(nif);
                }
            }

            if (MapEntityStorage.HasHealingSpot(MapId))
            {
                List <CoordS> healingSpots = MapEntityStorage.GetHealingSpot(MapId);
                if (State.HealingSpots.IsEmpty)
                {
                    foreach (CoordS coord in healingSpots)
                    {
                        int objectId = GuidGenerator.Int();
                        State.AddHealingSpot(RequestFieldObject(new HealingSpot(objectId, coord)));
                    }
                }
            }
        }
        private static void HandleUse(GameSession session, PacketReader packet)
        {
            string            uuid           = packet.ReadMapleString();
            MapInteractObject interactObject = MapEntityStorage.GetInteractObject(session.Player.MapId).FirstOrDefault(x => x.Uuid == uuid);
            int numDrop = 0;

            if (interactObject == null)
            {
                return;
            }
            if (interactObject.Type == InteractObjectType.Binoculars)
            {
                QuestHelper.UpdateExplorationQuest(session, interactObject.InteractId.ToString(), "interact_object_rep");
            }
            else if (interactObject.Type == InteractObjectType.Gathering)
            {
                RecipeMetadata    recipe         = RecipeMetadataStorage.GetRecipe(interactObject.RecipeId);
                long              requireMastery = int.Parse(recipe.RequireMastery);
                Enums.MasteryType type           = (Enums.MasteryType) int.Parse(recipe.MasteryType);

                session.Player.Levels.GainMasteryExp(type, 0);
                long currentMastery = session.Player.Levels.MasteryExp.FirstOrDefault(x => x.Type == type).CurrentExp;
                if (currentMastery < requireMastery)
                {
                    return;
                }

                session.Player.IncrementGatheringCount(interactObject.RecipeId, 0);
                int numCount = session.Player.GatheringCount[interactObject.RecipeId].Current;

                List <RecipeItem> items = RecipeMetadataStorage.GetResult(recipe);
                Random            rand  = new Random();
                int masteryDiffFactor   = numCount switch
                {
                    int n when n < recipe.HighPropLimitCount => MasteryFactorMetadataStorage.GetFactor(0),
                    int n when n < recipe.NormalPropLimitCount => MasteryFactorMetadataStorage.GetFactor(1),
                    int n when n < (int)(recipe.NormalPropLimitCount * 1.3) => MasteryFactorMetadataStorage.GetFactor(2),
                    _ => MasteryFactorMetadataStorage.GetFactor(3),
                };

                foreach (RecipeItem item in items)
                {
                    int prob = (int)(RarityChance[item.Rarity] * masteryDiffFactor) / 10000;
                    if (rand.Next(100) >= prob)
                    {
                        continue;
                    }
                    for (int i = 0; i < item.Amount; i++)
                    {
                        session.FieldManager.AddItem(session, new Item(item.Id));
                    }
                    numDrop += item.Amount;
                }
                if (numDrop > 0)
                {
                    session.Player.IncrementGatheringCount(interactObject.RecipeId, numDrop);
                    session.Player.Levels.GainMasteryExp(type, recipe.RewardMastery);
                }
            }
            session.Send(InteractObjectPacket.UseObject(interactObject, (short)(numDrop > 0 ? 0 : 1), numDrop));
            session.Send(InteractObjectPacket.Extra(interactObject));
        }
Exemplo n.º 5
0
        public FieldManager(int mapId)
        {
            MapId       = mapId;
            BoundingBox = MapEntityStorage.GetBoundingBox(mapId);
            // Load default npcs for map from config
            foreach (MapNpc npc in MapEntityStorage.GetNpcs(mapId))
            {
                IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id)
                {
                    ZRotation = (short)(npc.Rotation.Z * 10)
                });

                if (fieldNpc.Value.Friendly == 2)
                {
                    fieldNpc.Coord = npc.Coord.ToFloat();
                    AddNpc(fieldNpc);
                }
                else
                {
                    // NPC is an enemy
                    IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id)
                    {
                        ZRotation = (short)(npc.Rotation.Z * 10)
                    });

                    fieldMob.Coord = npc.Coord.ToFloat();
                    AddMob(fieldMob);
                }
            }

            // Spawn map's mobs at the mob spawners
            foreach (MapMobSpawn mobSpawn in MapEntityStorage.GetMobSpawns(mapId))
            {
                if (mobSpawn.SpawnData == null)
                {
                    Debug.WriteLine($"Missing mob spawn data: {mobSpawn}");
                    continue;
                }
                IFieldObject <MobSpawn> fieldMobSpawn = RequestFieldObject(new MobSpawn(mobSpawn));
                fieldMobSpawn.Coord = mobSpawn.Coord.ToFloat();
                State.AddMobSpawn(fieldMobSpawn);
                SpawnMobs(fieldMobSpawn);
            }

            // Load default portals for map from config
            foreach (MapPortal portal in MapEntityStorage.GetPortals(mapId))
            {
                IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id)
                {
                    IsVisible        = portal.Flags.HasFlag(MapPortalFlag.Visible),
                    IsEnabled        = portal.Flags.HasFlag(MapPortalFlag.Enabled),
                    IsMinimapVisible = portal.Flags.HasFlag(MapPortalFlag.MinimapVisible),
                    Rotation         = portal.Rotation.ToFloat(),
                    TargetMapId      = portal.Target,
                });
                fieldPortal.Coord = portal.Coord.ToFloat();
                AddPortal(fieldPortal);
            }

            // Load default InteractObjects
            List <IFieldObject <InteractObject> > actors = new List <IFieldObject <InteractObject> > {
            };

            foreach (MapInteractObject interactObject in MapEntityStorage.GetInteractObject(mapId))
            {
                // TODO: Group these fieldActors by their correct packet type.
                actors.Add(RequestFieldObject(new InteractObject(interactObject.Uuid, interactObject.Name, interactObject.Type)
                {
                }));
            }
            AddInteractObject(actors);

            string mapName = MapMetadataStorage.GetMetadata(mapId).Name;

            Triggers = TriggerLoader.GetTriggers(mapName).Select(initializer =>
            {
                TriggerContext context  = new TriggerContext(this, Logger);
                TriggerState startState = initializer.Invoke(context);
                return(new TriggerScript(context, startState));
            }).ToArray();

            if (MapEntityStorage.HasHealingSpot(MapId))
            {
                List <CoordS> healingSpots = MapEntityStorage.GetHealingSpot(MapId);
                if (State.HealingSpots.IsEmpty)
                {
                    foreach (CoordS coord in healingSpots)
                    {
                        int objectId = GuidGenerator.Int();
                        State.AddHealingSpot(RequestFieldObject(new HealingSpot(objectId, coord)));
                    }
                }
            }
        }