public bool MonsterDead(int[] spawnPointIds, bool arg2) { // TODO: Needs a better check for multiple mob spawns foreach (int spawnPointId in spawnPointIds) { MapEventNpcSpawnPoint spawnPoint = MapEntityMetadataStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId); if (spawnPoint == null) { continue; } foreach (string npcId in spawnPoint.NpcIds) { if (!int.TryParse(npcId, out int id)) { continue; } if (Field.State.Mobs.Values.Any(x => x.Value.Id == id && !x.IsDead)) { return(false); } } } return(true); }
public void CreateMonster(int[] spawnPointIds, bool spawnAnimation, int arg3) { foreach (int spawnPointId in spawnPointIds) { MapEventNpcSpawnPoint spawnPoint = MapEntityMetadataStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId); if (spawnPoint is null) { continue; } for (int i = 0; i < spawnPoint.Count; i++) { foreach (string npcId in spawnPoint.NpcIds) { if (!int.TryParse(npcId, out int id)) { continue; } short animation = -1; if (spawnAnimation) { NpcMetadata npcMetadata = NpcMetadataStorage.GetNpcMetadata(id); if (npcMetadata is null || !npcMetadata.StateActions.TryGetValue(NpcState.Normal, out (string, NpcAction, short)[] stateAction)) { continue; } if (stateAction.Length == 0) { continue; } animation = AnimationStorage.GetSequenceIdBySequenceName(npcMetadata.NpcMetadataModel.Model, stateAction[0].Item1); } Npc npc = Field.RequestNpc(id, spawnPoint.Position, spawnPoint.Rotation, animation); npc.SpawnPointId = spawnPointId; } } } }
public void SpawnNpcRange(int[] rangeId, bool isAutoTargeting, byte randomPickCount, int score) { foreach (int spawnPointId in rangeId) { MapEventNpcSpawnPoint spawnPoint = MapEntityMetadataStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId); if (spawnPoint == null) { continue; } foreach (string npcId in spawnPoint.NpcIds) { if (!int.TryParse(npcId, out int id)) { continue; } Npc npc = Field.RequestNpc(id, spawnPoint.Position, spawnPoint.Rotation); npc.SpawnPointId = spawnPointId; } } }
public void FaceEmotion(int spawnPointId, string emotionName) { if (spawnPointId == 0) { IFieldActor <Player> firstPlayer = Field.State.Players.FirstOrDefault().Value; Field.BroadcastPacket(TriggerPacket.SetFaceEmotion(firstPlayer.ObjectId, emotionName)); return; } MapEventNpcSpawnPoint spawnPoint = MapEntityMetadataStorage.GetMapEventNpcSpawnPoint(Field.MapId, spawnPointId); if (spawnPoint is null) { return; } foreach (string npcId in spawnPoint.NpcIds) { if (!int.TryParse(npcId, out int id)) { continue; } if (Field.State.Npcs.TryGetValue(id, out Npc npc)) { Field.BroadcastPacket(TriggerPacket.SetFaceEmotion(npc.ObjectId, emotionName)); return; } if (Field.State.Mobs.TryGetValue(id, out Npc mob)) { Field.BroadcastPacket(TriggerPacket.SetFaceEmotion(mob.ObjectId, emotionName)); return; } } }