/// <summary> /// gets the path /// </summary> /// <returns></returns> private BehaviorReturnCode getCurrentPath() { s_currentPath = findPath.getPath(); //GameMap map = (GameMap)s_GameMapMapper.get(s_Map); s_MapDebug = s_EcsInstance.tag_manager.get_entity_by_tag("MAP_DEBUG"); s_Debug = (MapDebug)s_MapDebugMapper.get(s_MapDebug); s_Debug.ClosedSet = findPath.getClosedSet(); s_Debug.OpenSet = findPath.getOpenSet(); s_Debug.Blocking = findPath.getBlockingSet(); s_Debug.Path = s_currentPath; return(BehaviorReturnCode.Success); }
void OnEnable() { md = (MapDebug)target; }