Exemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        // directions and length

        dirs = new Vector3[]{
            new Vector3( 1, 0, 0),
            new Vector3(-1, 0, 0),
            new Vector3( 0, 1, 0),
            new Vector3( 0,-1, 0),
            new Vector3( 1, 1, 0),
            new Vector3(-1,-1, 0),
            new Vector3( 1,-1, 0),
            new Vector3(-1, 1, 0)};
        length = new int[8] {10,10,10,10,14,14,14,14};

        //////
        gameboard = new GameObject("Board").transform;
        // place tiles
        sizex = 20; sizey = 20;
        mapdata = new MapData(sizex, sizey);
        occupy = new MapData(sizex, sizey);
        charmap = new MapData(sizex, sizey);
        mapdata.Generate_Map();
        charmap.Set_All(-1);
        for (int i=0; i< sizex; i++)
        {
            for (int j=0; j< sizey; j++)
            {
                int t= mapdata.Check_At(i, j);
                GameObject toInstantiate = tiles[t];
                GameObject instance =Instantiate(toInstantiate, new Vector3(i, j, 0f), Quaternion.identity) as GameObject;
                instance.transform.SetParent(gameboard);
                SpriteRenderer sprite = instance.GetComponent<SpriteRenderer>();
                sprite.sortingLayerName = "map";
            }
        }
    }