//---------------------------------------------------------------------------------------------------------- // Use this for MapSpawn bool SpawnMap(int MapCount) { StackOverFlow = 0; while (Map.MaxMapCount > Map.MapCount) { StackOverFlow++; if (Map.MapCount == 0) { if (!Map.MakeMap((int)Map.Mapinfo.MapStatus[MapCount].Pos.x, (int)Map.Mapinfo.MapStatus[MapCount].Pos.y)) { } MapCount = Map.MapCount - 1; } else { if (!Map.MakeMap((int)Map.Mapinfo.MapStatus[MapCount].Pos.x, (int)Map.Mapinfo.MapStatus[MapCount].Pos.y)) { MapCount = Map.MapCount - 1; } } if (StackOverFlow >= 100) { Debug.Log("Can't Make Room anymore In SpawnMap"); if (Map.MaxMapCount >= where) { while (Map.MapCount > Map.MaxMapCount - 3) { Map.MapStruct[(int)Map.Mapinfo.MapStatus[MapCount].Pos.y, (int)Map.Mapinfo.MapStatus[MapCount].Pos.x] = 0; Map.Mapinfo.MapStatus[MapCount] = new MapInfo.Mapinfo(); Map.MapCount--; Map.W = (int)Map.Mapinfo.MapStatus[MapCount].Pos.x; Map.H = (int)Map.Mapinfo.MapStatus[MapCount].Pos.y; } } return(false); } } return(true); }