Exemplo n.º 1
0
        public override void Update()
        {
            //init engine wrappers, update thrust and torque information
            Thrust             = Vector3.zero;
            DefThrust          = Vector3.zero;
            DefManualThrust    = Vector3.zero;
            ManualThrustLimits = Vector6.zero;
            ManualThrustSpeed  = Vector6.zero;
            MassFlow           = 0f;
            ManualMassFlow     = 0f;
            for (int i = 0; i < NumActive; i++)
            {
                var e = Active[i];
                e.InitState();
                e.InitTorque(VSL, EngineOptimizer.C.TorqueRatioFactor);
                e.UpdateCurrentTorque(1);
                //do not include maneuver engines' thrust into the total to break the feedback loop with HSC
                if (e.Role != TCARole.MANEUVER)
                {
                    Thrust    += e.wThrustDir * e.finalThrust;
                    DefThrust += e.defThrustDir * e.finalThrust;
                }
                if (e.Role == TCARole.MANUAL)
                {
                    DefManualThrust += e.defThrustDir * e.finalThrust;
                    ManualMassFlow  += e.RealFuelFlow;
                    var man_thrust = e.defThrustDirL * e.nominalFullThrust;
                    ManualThrustLimits.Add(man_thrust);
                    if (e.useEngineResponseTime)
                    {
                        ManualThrustSpeed.Add(man_thrust * Mathf.Max(e.engineAccelerationSpeed, e.engineDecelerationSpeed));
                    }
                }
                MassFlow += e.RealFuelFlow;
            }
            ManualThrustSpeed.Scale(ManualThrustLimits.Inverse());
            update_MaxThrust();
            update_RCS();
            //update engines' current torque
            var throttle     = VSL.PreUpdateControls.mainThrottle;
            var vsc_throttle = (VSL.OnPlanet && CFG.VSCIsActive)? throttle * VSL.OnPlanetParams.GeeVSF : throttle;

            for (int i = 0; i < NumActive; i++)
            {
                var e = Active[i];
                e.UpdateCurrentTorque(e.isVSC? vsc_throttle : throttle);
                e.ApplyPreset();
            }
        }
        public override void Update()
        {
            //init engine wrappers, update thrust and torque information
            Thrust             = Vector3.zero;
            DefThrust          = Vector3.zero;
            DefManualThrust    = Vector3.zero;
            ManualThrustLimits = Vector6.zero;
            MassFlow           = 0f;
            ManualMassFlow     = 0f;
            for (int i = 0; i < NumActive; i++)
            {
                var e = Active[i];
                e.InitState();
                e.InitTorque(VSL, GLB.ENG.TorqueRatioFactor);
                e.UpdateCurrentTorque(1);
                //do not include maneuver engines' thrust into the total to break the feedback loop with HSC
                if (e.Role != TCARole.MANEUVER)
                {
                    Thrust    += e.wThrustDir * e.finalThrust;
                    DefThrust += e.defThrustDir * e.finalThrust;
                }
                if (e.Role == TCARole.MANUAL)
                {
                    DefManualThrust += e.defThrustDir * e.finalThrust;
                    ManualMassFlow  += e.RealFuelFlow;
                    ManualThrustLimits.Add(e.thrustDirection * e.nominalCurrentThrust(1));
                }
                MassFlow += e.RealFuelFlow;
            }
            update_MaxThrust();
            update_RCS();
            //update engines' current torque
            var throttle     = VSL.vessel.ctrlState.mainThrottle;
            var vsc_throttle = (VSL.OnPlanet && CFG.VSCIsActive)? throttle * VSL.OnPlanetParams.GeeVSF : throttle;

            for (int i = 0; i < NumActive; i++)
            {
                var e = Active[i];
                e.UpdateCurrentTorque(e.isVSC? vsc_throttle : throttle);
                e.ApplyPreset();
            }
        }
Exemplo n.º 3
0
        public override void Update()
        {
            //init engine wrappers, thrust and torque information
            Thrust                 = Vector3.zero;
            MaxThrust              = Vector3.zero;
            ManualThrust           = Vector3.zero;
            ManualThrustLimits     = Vector6.zero;
            MassFlow               = 0f;
            MaxMassFlow            = 0f;
            ManualMassFlow         = 0f;
            ThrustDecelerationTime = 0f;
            SlowTorque             = false;
            TorqueResponseTime     = 0f;
            var total_torque = 0f;

            for (int i = 0; i < NumActive; i++)
            {
                var e = Active[i];
                e.InitState();
                e.InitTorque(VSL, GLB.ENG.TorqueRatioFactor);
                //do not include maneuver engines' thrust into the total to break the feedback loop with HSC
                if (e.Role != TCARole.MANEUVER)
                {
                    Thrust += e.wThrustDir * e.finalThrust;
                }
                if (e.Role == TCARole.MANUAL)
                {
                    ManualThrust   += e.wThrustDir * e.finalThrust;
                    ManualMassFlow += e.RealFuelFlow;
                    ManualThrustLimits.Add(e.thrustDirection * e.nominalCurrentThrust(1));
                }
                if (e.isVSC)
                {
                    MaxThrust   += e.wThrustDir * e.nominalCurrentThrust(1);
                    MaxMassFlow += e.MaxFuelFlow;
                    if (e.useEngineResponseTime && e.finalThrust > 0)
                    {
                        var decelT = 1f / e.engineDecelerationSpeed;
                        if (decelT > ThrustDecelerationTime)
                        {
                            ThrustDecelerationTime = decelT;
                        }
                    }
                }
                if (e.useEngineResponseTime && (e.Role == TCARole.MAIN || e.Role == TCARole.MANEUVER))
                {
                    var torque = e.Torque(1).magnitude;
                    total_torque       += torque;
                    TorqueResponseTime += torque * Mathf.Max(e.engineAccelerationSpeed, e.engineDecelerationSpeed);
                }
                MassFlow += e.RealFuelFlow;
            }
            if (MassFlow > MaxMassFlow)
            {
                MaxMassFlow = MassFlow;
            }
            if (TorqueResponseTime > 0)
            {
                TorqueResponseTime = total_torque / TorqueResponseTime;
            }
            SlowTorque = TorqueResponseTime > 0;
            MaxThrustM = MaxThrust.magnitude;
            MaxVe      = MaxThrustM / MaxMassFlow;
            MaxAccel   = MaxThrustM / VSL.Physics.M;
            //init RCS wrappers and calculate MaxThrust taking torque imbalance into account
            MaxThrustRCS = new Vector6();
            var RCSThrusImbalance = new Vector3[6];

            for (int i = 0; i < NumActiveRCS; i++)
            {
                var t = ActiveRCS[i];
                t.InitState();
                for (int j = 0, tCount = t.rcs.thrusterTransforms.Count; j < tCount; j++)
                {
                    var T      = t.rcs.thrusterTransforms[j];
                    var thrust = refT.InverseTransformDirection((t.rcs.useZaxis ? T.forward : T.up) * t.maxThrust);
                    MaxThrustRCS.Add(thrust);
                    var pos     = refT.InverseTransformDirection(T.position - VSL.Physics.wCoM);
                    var athrust = Vector3.zero;
                    for (int k = 0; k < 3; k++)
                    {
                        athrust[k] = thrust[k];
                        var p = pos; p[k] = 0;
                        RCSThrusImbalance[thrust[k] > 0 ? k : k + 3] += Vector3.Cross(p, athrust);
                        athrust[k] = 0;
                    }
                }
                if (NoActiveRCS)
                {
                    continue;
                }
                t.InitTorque(VSL, GLB.RCS.TorqueRatioFactor);
                t.currentTorque   = t.Torque(1);
                t.currentTorque_m = t.currentTorque.magnitude;
            }
            if (!MaxThrustRCS.IsZero())
            {
                MaxThrustRCS.Scale(new Vector6(
                                       1 / Utils.ClampL(RCSThrusImbalance[0].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[1].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[2].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[3].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[4].sqrMagnitude, 1),
                                       1 / Utils.ClampL(RCSThrusImbalance[5].sqrMagnitude, 1)));
            }
        }