Exemplo n.º 1
0
 private void HandleShooting()
 {
     if (Input.GetKey(KeyCode.Space) && currentShootingCooldown > shootingCooldown / managerScript.GetShootingSpeedMult())
     {
         Instantiate(projectile, gameObject.transform.position, Quaternion.identity);
         //if (pewSound != null) pewSound.PlayOneShot(pewSound.clip);
         currentShootingCooldown = 0.0f;
     }
     if (currentShootingCooldown < shootingCooldown)
     {
         currentShootingCooldown += Time.deltaTime;
     }
 }