// Use this for initialization void Start() { if (gm == null) { gm = this; } putValues = GameObject.FindObjectOfType <PutValuesFL>(); jugador = GameObject.FindObjectOfType <PlayerFL>(); resultados = FindObjectOfType <PutDataResults>(); animationFinal = FindObjectOfType <finalAnimationFL>(); panelResultados.SetActive(false); tutorial_pages_array = new List <GameObject>(); int contador = 0; do { contador++; tutorial_page_info = GameObject.Find("tutorial_page" + contador); if (tutorial_page_info != null) { tutorial_pages_array.Add(tutorial_page_info); tutorial_page_info.SetActive(false); } } while (tutorial_page_info != null); hasStart = false; game_over = false; panelTutorial.SetActive(false); random = new System.Random(); }
// Use this for initialization void Start() { //puede_patear = true; puede_patear_der = false; puede_patear_izq = false; connectWithSensor(); controlPelota = GameObject.FindObjectOfType <ControllerBall>(); manager = GameObject.FindObjectOfType <ManagerFL> (); }
void Start() { manager = GameObject.FindObjectOfType <ManagerFL> (); }