public void LowlightSelected(ManaOrb source) { List <GridOrb> selOrbs = new List <GridOrb>(); selOrbs = GetConnectedOrbs(source, selOrbs); foreach (ManaOrb morb in selOrbs) { morb.SetPointerHighlight(false); } }
public void Generate(int width, int height) { GridOrbs = new ManaOrb[width, height]; for (int col = 0; col < width; col++) { for (int row = 0; row < height; row++) { CreateManaOrb(col, row); } } }
private void CreateDeadOrb(int col, int row) { //Create orb ManaOrb orb = Instantiate <ManaOrb>(orbTemplate, this.transform); orb.Setdead(); orb.Column = col; orb.Row = row; PlaceOrb(col, row, orb); //Don't add orb event //Add orb to grid GridOrbs[col, row] = orb as GridOrb; }
private void CreateManaOrb(int col, int row) { //Create orb ManaOrb orb = Instantiate <ManaOrb>(orbTemplate, this.transform); orb.SetRandomColor(NumColors); orb.Column = col; orb.Row = row; PlaceOrb(col, row, orb); //Add orb event orb.OnClicked += OnOrbClick; //Add orb to grid GridOrbs[col, row] = orb as GridOrb; }
public void HighlightSelected(ManaOrb source) { List <GridOrb> selOrbs = new List <GridOrb>(); selOrbs = GetConnectedOrbs(source, selOrbs); if (selOrbs.Count < 3) { return; } foreach (ManaOrb morb in selOrbs) { morb.SetPointerHighlight(true); } }
public override Actor createActor(int id, Vector2 position, Microsoft.Xna.Framework.Vector2?velocity = null, double color = -1) { Actor a = null; if ((position.X >= 0 && position.X < world.width * Tile.size && position.Y >= 0 && position.Y < world.height * Tile.size)) { switch (id) { case 0: a = new Player(world, position); return(a); case 1: a = new Octo(world, position); break; case 2: a = new Blob(world, position, velocity ?? Vector2.Zero, color); break; case 3: a = new Sentinel(world, position); break; case 4: a = new Spikon(world, position); break; case 5: a = new Arrow(world, position, velocity ?? Vector2.Zero); return(a); case 6: a = new OctoBall(world, position, velocity ?? Vector2.Zero); return(a); case 7: a = new HealthOrb(world, position, velocity ?? Vector2.Zero); return(a); case 8: a = new FireShuriken(world, position, velocity ?? Vector2.Zero); return(a); case 9: a = new IceSpike(world, position, velocity ?? Vector2.Zero); return(a); case 10: a = new Numbers(world, position, velocity ?? Vector2.Zero); return(a); case 11: a = new FirstBoss(world, position); return(a); case 12: a = new LevelUp(world, position, velocity ?? Vector2.Zero); return(a); case 13: a = new Laser(world, position, velocity ?? Vector2.Zero); return(a); case 14: a = new FirePillar(world, position, velocity ?? Vector2.Zero); return(a); case 15: a = new ManaOrb(world, position, velocity ?? Vector2.Zero); return(a); case 16: a = new Zazzle(world, position); return(a); case 17: a = new ZazzleShot(world, position, velocity ?? Vector2.Zero); return(a); case 18: a = new Basilisk(world, position); return(a); case 19: a = new BlobSpawner(world, position); return(a); case 20: a = new Charger(world, position); return(a); case 21: a = new Grapple(world, position, velocity ?? Vector2.Zero); return(a); case 22: a = new Generator(world, position); return(a); case 23: a = new Explosion(world, position, velocity ?? Vector2.Zero); return(a); case 24: a = new Torch(world, position); return(a); case 25: a = new MagicPrimary(world, position, velocity ?? Vector2.Zero); return(a); case 26: a = new WizBlob(world, position); return(a); case 27: a = new LaserArrow(world, position, velocity ?? Vector2.Zero); return(a); case 28: a = new DiscoBlob(world, position, velocity ?? Vector2.Zero, color, checkpointCount++); break; case 29: a = new FireBlob(world, position, velocity ?? Vector2.Zero); break; case 30: a = new MrHammer(world, position, velocity ?? Vector2.Zero); break; case 31: a = new GigaBlob(world, position, velocity ?? Vector2.Zero); break; case 32: a = new MagicPrimary(world, position, velocity ?? Vector2.Zero); return(a); case 33: a = new DarkLucyPortrait(world, position, velocity ?? Vector2.Zero); return(a); case 34: a = new BloodyArrow(world, position, velocity ?? Vector2.Zero); return(a); case 35: a = new LucyFirePillar(world, position, velocity ?? Vector2.Zero); return(a); case 36: a = new WeddingPhoto(world, position, velocity ?? Vector2.Zero); return(a); case 37: a = new FancyPortrait(world, position, velocity ?? Vector2.Zero); return(a); case 38: a = new CoatOfArms(world, position, velocity ?? Vector2.Zero); return(a); case 39: a = new TandemBike(world, position, velocity ?? Vector2.Zero); return(a); case 40: a = new KnightStatue(world, position, velocity ?? Vector2.Zero); return(a); case 41: a = new SwordSlash(world, position, velocity ?? Vector2.Zero); return(a); } } return(a); }