Exemplo n.º 1
0
        public static int c1942_vh_start()
        {
            if (Generic.generic_vh_start() != 0)
                return 1;

            dirtybuffer2 = new byte[c1942_backgroundram_size[0]];
            for (int i = 0; i < c1942_backgroundram_size[0]; i++)
                dirtybuffer2[i] = 1;

            /* the background area is twice as wide as the screen (actually twice as tall, */
            /* because this is a vertical game) */
            tmpbitmap2 = Mame.osd_create_bitmap(2 * Mame.Machine.drv.screen_width, Mame.Machine.drv.screen_height);

            return 0;
        }
Exemplo n.º 2
0
        public static int tecmo_vh_start()
        {
            if (Generic.generic_vh_start() != 0) return 1;

            dirtybuffer2 = new byte[Generic.videoram_size[0]];

            for (int i = 0; i < Generic.videoram_size[0]; i++)
                dirtybuffer2[i] = 1;

            /* the background area is twice as wide as the screen */
            tmpbitmap2 = Mame.osd_new_bitmap(2 * Mame.Machine.drv.screen_width, Mame.Machine.drv.screen_height, Mame.Machine.scrbitmap.depth);
            tmpbitmap3 = Mame.osd_new_bitmap(2 * Mame.Machine.drv.screen_width, Mame.Machine.drv.screen_height, Mame.Machine.scrbitmap.depth);
            /* 0x100 is the background color */
            Mame.palette_transparent_color = 0x100;

            return 0;
        }
Exemplo n.º 3
0
            public override void vh_update(Mame.osd_bitmap bitmap, int full_refresh)
            {
               int i, pwidth, pheight;
	float scale;
	Mame.osd_bitmap vector_bitmap=new Mame.osd_bitmap();
	Mame.rectangle rect=new Mame.rectangle();

	if (llander_panel == null)
	{
		AvgDvg.dvg_screenrefresh(bitmap,full_refresh);
		return;
	}

	pwidth = llander_panel._artwork.width;
	pheight = llander_panel._artwork.height;

	vector_bitmap.width = bitmap.width;
	vector_bitmap.height = bitmap.height - pheight;
	vector_bitmap._private = bitmap._private;
	vector_bitmap.line = bitmap.line;

	AvgDvg.dvg_screenrefresh(vector_bitmap,full_refresh);

	if (full_refresh!=0)
	{
		rect.min_x = 0;
		rect.max_x = pwidth-1;
		rect.min_y = bitmap.height - pheight;
		rect.max_y = bitmap.height - 1;

		Mame.copybitmap(bitmap,llander_panel._artwork,false,false,0, bitmap.height - pheight, rect, Mame.TRANSPARENCY_NONE, 0);
		Mame.osd_mark_dirty (rect.min_x,rect.min_y,rect.max_x,rect.max_y,0);
	}

	scale = pwidth/800.0f;

	for (i=0;i<NUM_LIGHTS;i++)
	{
		if (lights_changed[i] || full_refresh!=0)
		{
			rect.min_x = (int)(scale * light_areas[i].min_x);
			rect.max_x = (int)(scale * light_areas[i].max_x);
			rect.min_y = (int)(bitmap.height - pheight + scale * light_areas[i].min_y);
			rect.max_y = (int)(bitmap.height - pheight + scale * light_areas[i].max_y);

			if (lights[i])
                Mame.copybitmap(bitmap, llander_lit_panel._artwork, false,false,0, bitmap.height - pheight, rect, Mame.TRANSPARENCY_NONE, 0);
			else
                Mame.copybitmap(bitmap, llander_panel._artwork, false,false,0, bitmap.height - pheight, rect, Mame.TRANSPARENCY_NONE, 0);

            Mame.osd_mark_dirty(rect.min_x, rect.min_y, rect.max_x, rect.max_y, 0);

			lights_changed[i] = false;
		}
	}
            }
Exemplo n.º 4
0
        public static int dec8_vh_start()
        {
            uint[] pen_usage = Mame.Machine.gfx[1].pen_usage;

            pf1_bitmap = Mame.osd_create_bitmap(512, 512);
            pf2_bitmap = Mame.osd_create_bitmap(512, 512);
            tf2_bitmap = Mame.osd_create_bitmap(512, 512);

            pf_video = new _BytePtr(0x1000);
            pf_dirty = new bool[0x800];
            for (int i = 0; i < 0x800; i++) pf_dirty[i] = true;

            /* Kludge: Find a blank tile */
            blank_tile = 0;
            for (int i = 0; i < 0xfff; i++)
                if ((pen_usage[i] & ~1) == 0)
                {
                    blank_tile = i;
                    i = 0x1000;
                }

            /* Stupid kludge - fix it later :) */
            shackled_priority = 0;
            if (Mame.Machine.gamedrv.name.CompareTo("breywood") == 0) shackled_priority = 1;
            if (Mame.Machine.gamedrv.name.CompareTo("shackled") == 0) shackled_priority = 1;

            return 0;
        }
Exemplo n.º 5
0
        public static int nemesis_vh_start()
        {
            Generic.tmpbitmap = Mame.osd_new_bitmap(2 * Mame.Machine.drv.screen_width, Mame.Machine.drv.screen_height, Mame.Machine.scrbitmap.depth);

            tmpbitmap2 = Mame.osd_new_bitmap(2 * Mame.Machine.drv.screen_width, Mame.Machine.drv.screen_height, Mame.Machine.scrbitmap.depth);

            tmpbitmap3 = Mame.osd_new_bitmap(2 * Mame.Machine.drv.screen_width, Mame.Machine.drv.screen_height, Mame.Machine.scrbitmap.depth);

            tmpbitmap4 = Mame.osd_new_bitmap(2 * Mame.Machine.drv.screen_width, Mame.Machine.drv.screen_height, Mame.Machine.scrbitmap.depth);

            char_dirty = new byte[2048];
            for (int i = 0; i < 2048; i++) char_dirty[i] = 1;

            sprite_dirty = new byte[512];
            for (int i = 0; i < 512; i++) sprite_dirty[i] = 1;

            sprite3216_dirty = new bool[256];
            for (int i = 0; i < 256; i++) sprite3216_dirty[i] = true;

            sprite1632_dirty = new bool[256];
            for (int i = 0; i < 256; i++) sprite1632_dirty[i] = true;

            sprite3232_dirty = new bool[256];
            for (int i = 0; i < 128; i++) sprite3232_dirty[i] = true;

            sprite168_dirty = new bool[1024];
            for (int i = 0; i < 1024; i++) sprite168_dirty[i] = true;

            sprite816_dirty = new bool[1024];
            for (int i = 0; i < 32; i++) sprite816_dirty[i] = true;

            sprite6464_dirty = new bool[32];
            for (int i = 0; i < 32; i++) sprite6464_dirty[i] = true;

            video1_dirty = new bool[0x800];
            video2_dirty = new bool[0x800];
            for (int i = 0; i < 0x800; i++)
            {
                video1_dirty[i] = true;
                video2_dirty[i] = true;
            }

            nemesis_characterram_gfx = new _BytePtr(nemesis_characterram_size[0]);
            Array.Clear(nemesis_characterram_gfx.buffer, nemesis_characterram_gfx.offset, nemesis_characterram_size[0]);
            //memset(nemesis_characterram_gfx, 0, nemesis_characterram_size);

            return 0;
        }