Exemplo n.º 1
0
        public void UsePotion()
        {
            MakeYouStrong.Clear();
            Console.WriteLine("");
            Console.WriteLine("*****Potions*****");
            var countPotion = 1;

            foreach (var p in this.PotionsBag)
            {
                Console.WriteLine($"{countPotion}: {p.Name} that will give you {p.HP} HP");
                MakeYouStrong.Add($"{countPotion}", p);
                countPotion++;
                Console.WriteLine("Do you like to use Potion ? Press 1. to use");
            }

            if (MakeYouStrong.Count == 0)
            {
                Console.WriteLine("You have no potions to drink");
                ShowInventory();
            }
            else
            {
                var selection = Console.ReadLine();
                var potion    = (Potion)MakeYouStrong[selection];
                PotionsBag.Remove(potion);
                CurrentHP += potion.HP;
                Console.WriteLine("");
                Console.WriteLine("You are successful to use Potion your HP regen some");
            }
        }
Exemplo n.º 2
0
        public void EquipArmor()
        {
            if (EquippedArmor != null)
            {
                Console.WriteLine("You don't have any armor");
                Console.ReadKey();
                ShowInventory();
            }
            MakeYouStrong.Clear();
            Console.WriteLine("");
            Console.WriteLine("*****Armor*****");

            var countArmor = 1;

            foreach (var a in this.ArmorsBag)
            {
                Console.WriteLine($"{countArmor}: {a.Name} with {a.Defense} strength");
                MakeYouStrong.Add($"{countArmor}", a);
                countArmor++;
                Console.WriteLine("Do you like to equip this armor ? Press 1. to equip");
            }

            if (MakeYouStrong.Count == 0)
            {
                Console.WriteLine("You don't have any armor to equip");
                ShowInventory();
            }
            else
            {
                var selection = Console.ReadLine();
                var armor     = (Armor)MakeYouStrong[selection];
                ArmorsBag.Remove(armor);
                EquippedArmor = armor;
                Defense      += armor.Defense;
                Console.WriteLine("");
                Console.WriteLine("You are successful to equip this armor");
            }
        }
Exemplo n.º 3
0
        public void EquipWeapon()
        {
            if (EquippedWeapon != null)
            {
                Console.WriteLine("You're already equip a weapon");
                Console.ReadKey();
                ShowInventory();
            }
            MakeYouStrong.Clear();
            Console.WriteLine("");
            Console.WriteLine("*****Weapons*****");
            var countWeapon = 1;

            foreach (var w in this.WeaponsBag)
            {
                Console.WriteLine($"{countWeapon}: {w.Name} with {w.Strength} strength");
                MakeYouStrong.Add($"{countWeapon}", w);
                countWeapon++;
                Console.WriteLine("Do you like to equip this weapon ? Press 1. to equip");
            }

            if (MakeYouStrong.Count == 0)
            {
                Console.WriteLine("You don't any weapons to equip");
            }
            else
            {
                var selection = Console.ReadLine();
                var weapon    = (Weapon)MakeYouStrong[selection];
                WeaponsBag.Remove(weapon);
                EquippedWeapon = weapon;
                Strength      += weapon.Strength;
                Console.WriteLine("");
                Console.WriteLine("You are successful to equip this weapon");
            }
        }