private void CreateChunks()
 {
     for (var i = 0; i < TerrainSettings.ChunkCount; i++)
     {
         MainThreadDispatch.Instance().Enqueue(obj => { CreateChunk((int)obj); }, i);
     }
 }
Exemplo n.º 2
0
 private IEnumerator RunStatement()
 {
     TerrainCreator.Run();
     MainThreadDispatch.Instance().Enqueue(() => { _working = false; });
     yield return(new WaitWhile(() => _working));
 }