Exemplo n.º 1
0
        static void ThreadLoadMethod(string path, Action <object> onComplete)
        {
            //UnityEngine.Debug.Log("load about to start" + path);
            if (!Exists(path))
            {
                onComplete.Invoke(null);
                return;
            }

            object          obj  = null;
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(path, FileMode.Open);

            try
            {
                obj = bf.Deserialize(file);
            }
            catch (Exception e)
            {
                UnityEngine.Debug.LogError("Failed to deserialize the following file:\n" + path + "\n\nError:\n" + e.Message);
            }
            file.Close();


            if (onComplete != null)
            {
                MainThread.AddActionFromThread(delegate()
                {
                    onComplete(obj);
                });
            }
        }
Exemplo n.º 2
0
        static void ThreadSaveMethod(string path, object graph, Action onComplete = null)
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(path, FileMode.OpenOrCreate);

            bf.Serialize(file, graph);
            file.Close();

            MainThread.AddActionFromThread(onComplete);
        }
Exemplo n.º 3
0
 public static void DisplayMessageFromThread(string message, TweenCallback onComplete = null)
 {
     MainThread.AddActionFromThread(() => DisplayMessage(message, onComplete));
 }