private void Start() { panelManager = GetComponent <MainScenePanelManager>(); waitSec = new WaitForSecondsRealtime(2); StartCoroutine(GetRoom()); }
private void Awake() { lobbyManager = GameObject.Find("SCENE_MANAGER").gameObject.GetComponent <LobbyManager>(); panelManager = GameObject.Find("SCENE_MANAGER").gameObject.GetComponent <MainScenePanelManager>(); roomManager = GameObject.Find("SCENE_MANAGER").gameObject.GetComponent <RoomManager>(); }