// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.P) && _mainSceneManager.IsActive() && _level < maxLevel && _life > 0 && !_mainSceneManager.IsTutorial()) { _level++; _audioSources[0].time = 0.0f; _audioSources[0].Play(); _canvasMain.DrawLevelWithFlicker(_level); } }
private void OnTriggerEnter2D(Collider2D other) { if (_mainGameStateManager.GetLife() > 0) { switch (other.tag) { case "Enemy": if (!_isKnockBack) { if (_mainSceneManager.IsTutorial()) { _isKnockBack = true; StartCoroutine(CoroutineKnockBack()); } else { _mainGameStateManager.DecreaseLife(); if (_mainGameStateManager.GetLife() > 0) { _isKnockBack = true; _audioSources[0].time = 0.05f; _audioSources[0].Play(); StartCoroutine(CoroutineKnockBack()); } else { Instantiate(prefabEffectDiminish, transform.position, new Quaternion(0.0f, 0.0f, 0.0f, 0.0f)); _spriteRenderer.sprite = spriteDummy; _audioSources[1].time = 0.15f; _audioSources[1].Play(); StartCoroutine(CoroutineDefeated()); } } } break; } } }