void Awake() { if (me == null) { me = this; } else if (me != this) { Destroy(gameObject); } }
void Start() { mm = MainPlayer_Single.me; rb = mm.GetComponent <Rigidbody>(); }
void Awake() { if (me == null) { me = this; } else if (me != this) { Destroy(gameObject); } }
void Start() { mm = MainPlayer_Single.me; rb = mm.GetComponent <Rigidbody>(); }