/// <summary>
 /// The contents of this method are temporary.
 /// </summary>
 private void LoadCurrentFile()
 {
     CurrentPlayerFile = MainIO.LoadPlayerFile(CurrentFile.FullName);
 }
        /// <summary>
        /// The contents of this method are temporary.
        /// </summary>
        private void SaveCurrentFile()
        {
            MainIO.SavePlayerFile(CurrentPlayerFile, CurrentFile.FullName);

            UnsavedChanges = false;
        }